Base Class: Paladin
The Oath of Heavenly Greed beckons to the Paladins who worship not the God themselves, but the strength they hold, and are determined to gain that level of strength for themselves. Those who take up this oath are silently shunned by those who take up more 'righteous" oaths, they do maintain a respect for you, as you do no harm to the weak, and have boundaries and limits. You have proven to value might, power, and raw strength above all else except your morals, to which you strictly keep. Being strong is very important to those who follow this oath, but go too far to obtain it, and you will pay the price. You are known as the most to be one of the most barbaric of all the knights, commonly compared to the paladins who take up the Oath of Vengeance.
Tenets of Heavenly Greed
The Tenets Heavenly Greed are based around the respect of strength, the respect of desire, and the respect of talent. Their principles are based on strength, respect, and morals. All who take upon these tenets desire strength as well, there are two things that separate the ones who will persevere, and the ones who will grovel. This being your drive for strength and power, and your ability to sate your lust for power when it comes to violating your morals. The primordial god of strength and greed beckons to those who covet his might, and provides them with power and might, once they have proven themselves worth and deserving.
The Right of Respect. Those who have obtained greater might than you will be treated with respect and admiration.
The Right of the Weak. It is the right of the weak to covet the might of the strong, none shall obstruct that right and not face consequences.
The Right of the Strong. It is the right of the strong to have what they want, and to have the weak who covet their strength grovel beneath them.
The Right of Challenge. It is the right of the ones who have grown, to challenge the strong for their might. If issued a challenge of strength, accept it with open arms, and don't pull a single punch.
The Right of Morals. It is the right of every creature to uphold their morals at all costs. If those morals are not upheld, may those who fail to do so be punished.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Strength of God. As an action, you can take some of your god's energy, using your Channel Divinity. For 5 rounds, all weapon attacks you make do +2 damage, you have a +1 to your AC, and any weapon you wield is considered magical for the sake of overcoming resistance.
Challenge the Strong. As an action, you show your strength to an opponent with a higher number of Hit Points, issuing a challenge to their power. The target must make a Wisdom saving throw. On a failed save, the target is focused on you until the end of the battle, and can only attack you. On a successful save, you are both engaged into this fight, and may only attack each other until the effect ends.
This effect is ended when either of you are reduced to 0 hit points, or knocked unconscious.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Heavenly Greed Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Greed
Aura of Greed.
Starting at 7th level, any friendly creatures within 30 feet of you gain 5 temporary health points whenever any of you kill an enemy.
Endless Apatite
Endless Appetite.
Starting at 14th level, any healing effects you receive do their maximum amount of healing. For example, if an ally were to cast healing word on you, and their healing word would heal you 1d4 + 3, that healing word would instead heal 7 health points.
Thirst for Power
Thirst for Power.
At level 20, your lust for power becomes unbridled and insatiable, allowing you to grow to even greater heights in battle.
As an action, you can use a Channel Divinity charge to bestow the Thirst for Power buff upon yourself.
- When activated, you initially gain a +1 to all attack and damage rolls against enemies. Every round after this, this buff increases by +1, to a maximum of +15.
- While this buff is active, you can use your action to buff any ally within range with this ability. When you do so, they gain half of your buff to their own abilities, rounded down. If you are at a +8 on this buff, then your teammates will earn a +4 to all hits and damage rolls. If you are at a +11, then your teammates will earn a +5 to all hits and damage rolls.
Once the battle is over, this bonus disappears, returning you to your previous power. Once you use this feature, you will not be able to use it again until you take a long rest.
Previous Versions
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10/9/2023 8:00:59 AM
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