Blood Hunter
Base Class: Blood Hunter

The order of the Finesse is a blood hunter order that focuses on strategy and tactics. In this order the members are usually honorable and empathetic. Each member differs in their skills in the fact that they each pick a weapon or technique to master. After they have mastered this strategy they can start adapting more strategies until they eventually can defeat the scariest monsters with superior tactics. There main monsters they like to hunt are legendary beasts and dragons.

Rite Bonus

When you join this order at 3rd level, you learn the Rite Bonus as part of your Crimson Rite feature. while a rite is active on your weapon, you gain the following benefits depending on your fighting style:

  • Two-Weapon Fighting: You may activate a rite on both of your weapons at the same time, this also allows you to reroll one's on your rite die
  • - Dueling: While wielding a weapon in one hand you can use your reaction to attack a creature that enters your range
  • -Great Weapon Fighting: While wielding a great weapon you may use your bonus action to unleash another attack with the hilt dealing a 1d6 bludgeoning damage, your rite still takes effect.
  • - Archery: While wielding an archery weapon you may use a blood maledict charge to apply a blood curse, this is a free action. Also if the curse allows a save when hit with an arrow you minus a hemocraft die from their save.

Curse Specialist

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

Blood resilience

Upon reaching 7th level, 

you gain two charges.

The charges can be used to negate the damage effecting you from your rite or curse

Upon reaching 8th level you gain a third charge.

Brand of Revenge

Starting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature gets a crit you may get an opportunity attack, if this attack hits it's an auto crit.

Blood Curse of the Revealing

At 15th level, you hone your hemocraft to reveal enemy weak points and one of their abilities. You gain the Blood Curse of the Revealing for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Blood Curse of the Revealing

As a bonus action, you choose one creature you can see within 30 feet of you, the next attack against this target has advantage. Also, you can compare a stat of yours to the target's

Amplify. When you amplify this ability you can gain the knowledge of two abilities, but only one of these can be a legendary action or a lair action.

Blood Curse of the Revealing

As a bonus action, you choose one creature you can see within 30 feet of you, the next attack against this target has advantage. Also, you can compare a stat of yours to the target's

Amplify. When you amplify this ability you can gain the knowledge of two abilities, but only one of these can be a legendary action or a lair action.

Action Surge

Upon reaching 18th level, you learn to master your abilities further allowing you to attack even more within a turn.

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