Monk
Base Class: Monk

You have been trained to infuse magic into your martial arts. Raised by the Belmont clan, you slay creatures of the night as a living and use your magic to do so.

Channel Element

You may spend one ki point to infuse an element into your body selecting from the following four: earth, fire, ice, and lightning. During this time, your body begins to ooze with the magic element you are attuned to. You deal bonus damage equal to 1d4 of your attuned element type (Force for Earth). While attuned, you gain certain bonuses depending on the element you choose to attune to. 

Fire: When you hit a target with an unarmed attack, they must make a dexterity saving throw or take damage equal to one roll of your monk die.

Ice: Your AC increases by your proficiency bonus if you are not wearing armor.

Lightning: You now crit on a 19 as well as a 20.

Earth: The ground around you with a radius of 10ft becomes difficult terrain. 

 

Deep Attunement

You grow a deeper connection with your elements learning a number of cantrips and spells. You learn the cantrips Produce Flame, Shape Water, Mold Earth, and Shocking Grasp. You may also spend one ki points to cast any of the following spells as an action: Faerie Fire, Create or Destroy Water, Earth Tremor, and Fog Cloud. While attuned to the respective element, you may instead cast the spell or cantrip as a bonus action. 

Fire:  Produce Flame and Faerie Fire

Ice: Shape Water and Create or Destroy Water

Lightning: Shocking Grasp and Fog Cloud

Earth: Mold Earth and Earth Tremor

Elemental Terrain

When in the terrain corresponding to your attuned element, your unarmed attacks deal an additional 1d4 damage and can add your proficiency bonus to any attacks you make. 

Improved Attunement

You are even further attuned to your elements, you are now able to use the following as a bonus action depending on your elemental attunement.

Fire: You gain a fly speed of 30ft.

Ice: When you take damage, you may give yourself temporary hitpoints equal to one roll of your martial arts die.

Lightning: When you make an attack against an enemy, you may chain lightning to two nearby enemies, dealing one roll of your martial arts die lightning damage to each.

Earth: When you hit an enemy with an attack, they must make a STR saving throw or be knocked back 15ft.

Infuse Monk Weapon

You have learned to infuse your elemental attunement to your monk weapons. You may add the extra damage to your monk weapon attacks as well as your unarmed attacks.

Mastery

You are now able to attune to two elements at the same time.

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