Base Class: Paladin
Madness. Betrayal. Death. These will your legacy. Driven to madness in your search of power, you will bring untold suffering wherever you roam. Even after your death, the consequences of your action will be felt long after you have passed. Your name will only be spoken in the darkest places.
Channel the Divine
Heart of the Frost King - As a bonus action, this ability shoots out a freezing burst from your center in a 20 foot cone from you. The chosen target must make a DEX saving throw or take 1d8 cold damage at the end of each of its turns. The caster is then healed for the amount of damage done each turn. This effect lasts for 1 minute. If the enemy is healed or have a resistance to cold then the effects stop. While this effect is active, the caster has their movement speed reduced by half. At higher levels the damage increases(10th level-2d8, 15th level-3d8, 20th level-4d8)
Freezing Hysteria of Ymir - After using this ability the next melee weapon attack deals additional 2d8 cold damage to the target. All hostiles hit by the additional damage must make a DEX 14 saving throw, on a failed save its movement speed is reduced by 50% for 2 rounds.
Frozen Slide
At 7th level you gain the ability to, as a bonus action, double your movement speed. You gain resistance to all damage from hostiles within 5 feet from the spot you move through until the end of your next turn. You are able to use this ability once per long rest.
Frozen to Death
At 15th level you gain this ability. When you take damage that would reduce you to 0 hitpoints, you instead teleport to an unoccupied space that you can see within 60 feet with 1 hitpoint. This ability can be used once per long rest.
March of the Frost King
At 20th level you are able to activate this ability. After activating this ability you lose the ability to do anything but move and make a melee weapon attack. During the duration of this ability your movement speed is reduced to 10ft. On each of your turns you are able to make a single melee weapon attack that does 5d10 Cold damage and applies channel divinity option Freezing Hysteria of Ymir to that target. This ability lasts for 1d4 rounds
You are able to use this ability once per long rest.
Heart of the King
Channel the Divine
Heart of the King - As a bonus action, this ability shoots out a freezing burst from your center in a 20 foot cone from you. The chosen target must make a DEX saving throw or take 1d8 cold damage at the end of each of its turns. The caster is then healed for the amount of damage done each turn. This effect lasts for 1 minute. If the enemy is healed or have a resistance to cold then the effects stop. While this effect is active, the caster has their movement speed reduced by half. At higher levels the damage increases(10th level-2d8, 15th level-3d8, 20th level-4d8)
Freezing Hysteria of Ymir - After using this ability the next melee weapon attack deals additional 2d8 cold damage to the target. All hostiles hit by the additional damage must make a DEX 14 saving throw, on a failed save its movement speed is reduced by 50% for 2 round.
Cold Blooded
You have immunity to cold damage, but any fire damage does an extra dice of damage(ex. 8d6 goes to 9d6, 2d6 goes to 3d6
Frozen Slide
At 7th level you gain the ability to, as a bonus action, double your movement speed. You gain resistance to all melee damage from hostiles within 5 feet from the spot you move through until the end of your next turn. You are able to use this ability once per long rest. At 15th level, you can choose to do damage to any enemy you slide by, if you choose to do damage then you don't gain resistance to the damage types, instead doing 5d8 cold damage
Deep Slumber
You can sleep 4 hours and gain the same as a human who slept 8 hours.
Frozen Solid
At 15th level you gain this ability. When you take damage that would reduce you to 0 hitpoints, you are instead encompassed in ice, keeping you alive a tad long. you get a re-roll on a single death saving throw, as long as you're in the ice. any monster must succeed a Dex 13 saving throw or be trapped in the ice with you.
March of the Frost King
At 20th level you are able to activate this ability. After activating this ability you lose the ability to do anything but move and make a melee weapon attack. During the duration of this ability your movement speed is reduced to 10ft. On each of your turns you are able to make a single melee weapon attack that does 5d10 Cold damage and applies channel divinity option Freezing Hysteria of Ymir to that target. This ability lasts for 1d4 rounds
You are able to use this ability once per long rest.
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