Base Class: Sorcerer
Soulblades derive their power from a strong connection to someone they lost. Whether it was a family member, or a friend, they learn to manifest their soul into weapons and unleash vicious attacks.
Manifest Soul
At first level, you can us a bonus action to manifest your soul into a physical weapon that you have proficiency with. This weapon counts as magical for the purpose of overcoming nonmagical resistances. Additionally, whenever you manifest you soul into a weapon, a smell reeks from wherever you summoned it. You roll 1d4 to determine the smell. The smell lasts for 1 minute.
- The smell of something burning
- The smell of cherry blossoms
- The smell of poison
- The smell of blood
Defensive Stance
You gain an unarmored AC of 13 + your dexterity modifier.
Stronger Soul
Starting at 6th level, you can attack twice with your Manifest Soul instead of once, or attack with your Manifest Soul and cast a cantrip. Additionally, you can control whether or not a smell comes out or not from your Manifest Soul.
Ringing Weapon
At 14th level, whenever you hit an enemy with an attack, you can choose to make their ears ring until the end of your next turn. with every turn that goes by until your next turn, they take 1d6 thunder damage
Strongest Soul
Beginning at 18th level, whenever you attack with your Manifest Soul, your weapons reach increases by 10 because aura slashes come out of your attacks. Additionally, instead of attacking twice, you can attack thrice or attack and cast a spell.
Previous Versions
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