Base Class: Fighter
Snipers are long-ranged fighters who value great precision and lethal hits instead of relying on brute strength and speed. They are incredibly skilled at eliminating threats at great distances, and remaining unseen in battle. Your effectiveness in combat improves with range, patience, and martial aptitude.
Firearm Proficiency
Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.
Overclock
Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.
Once per short rest, you can supercharge your shot. When you hit a target with a ranged weapon attack, you can choose to add an additional damage die to the attack's damage. This die can be of the same type as the weapon's damage or a different one.
Steady Aim
Starting at the 3rd level, once per day as a bonus action, you can give yourself an advantage on your attack. On that attack, you score a critical hit on a roll of 19 or 20.
Quickdraw
When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.
Ricochet
At the 10th level, whenever you shoot at a solid surface, you may make the projectile change direction and add 50 ft to the attack's range. You are able to attack a creature out of the line of sight, and the rules of the unseen attacker and unseen opponent are treated as normal. A creature must make a perception check against DC: Attack roll total + proficiency bonus (if proficient with stealth) to notice you. Other rules for stealth are also treated as normal.
Skill Shots
Starting at the 10th level, having an upper hand in combat allows you to make special ranged attacks. Once you hit on an attack with a ranged attack, as a bonus action you can use a skill shot. Skill shots are powerful types of ranged attacks that utilise sight and ammo. Each Skill shot can be used three times a day. You regain all expended uses of it when you finish a short or long rest.
Precision Shot:
- Skill Shot Ability
- Prerequisite: Sniper Fighter archetype
- Action: Bonus Action
- Range: 300 feet
- Description: You take careful aim at a distant target. Make a ranged weapon attack with a ranged weapon you are proficient with against a target within 300 feet. If the attack hits, it deals additional damage equal to your Fighter level and ignores half-cover and three-quarters cover. You must have a clear line of sight to the target to use this ability.
Bullet Volley:
- Skill Shot Ability
- Prerequisite: Sniper Fighter archetype
- Action: Action
- Range: 150 feet
- Description: You unleash a barrage of precise shots, targeting multiple foes in a 30-foot cone. Make a ranged weapon attack against all creatures in a 30-foot cone within 150 feet. Each attack deals normal weapon damage and can score critical hits as usual. You must have a clear line of sight to the targets, and they must be within the range of your weapon.
Death from Above
At the 15th level, you have mastered taking advantage of the high ground and making your own. You can throw a grappling hook as a bonus action. You are able to take all the actions - you normally could while climbing a grappling hook, including attacking with two-handed weapons. When you attack a target more than ten feet below you, you get a +3 attack modifier.
Vicious Intent
At the 18th level, your firearm attacks score a critical hit on a roll of 19-20, and whenever you crit or kill an enemy, on your next turn your steady aim activates for free.
Precision
At the 18th level, you have trained your precision to an unfathomable degree. Your critical hits deal triple damage, and if the target is a medium or small creature they must make a Constitution saving throw. On a fail, they are knocked prone.
Previous Versions
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