Base Class: Monk
A Monk of the Dreamwalker is taught this path by an ancient celestial beings allowing them to transfer their abilities. They are able to harness the subconscious ares of the mind and wield them like a deadly weapon, becoming champions of dreams. They support their allies while bringing enormous pain to their enemies.
Eyes of the Dreamwalker
When you choose this tradition at 3rd level, you hone your eyes to see what others cannot. You gain truesight and darkvision for 60 ft. If you already have darkvision, it’s range increases by 30 ft. Additionally, whenever you see an invisible creature, you can use an action to spend 1 ki point and force them to make a Wisdom saving throw. The DC for this saving throw = 8 + your proficiency bonus + your Wisdom modifier. If they fail this saving throw, they become visible.
Ally of Dreams
At 6th level, you become an ally of the dream world. You can spend 4 ki points as an action to cast the spell Phantasmal Killer.
Pass Through Dreams
Beginning at 11th level, you become able to travel effortlessly through world, both real and imagined. You can’t be noticed by sleeping creatures. Additionally whenever a creature comes within 15 ft. of you while you are sleeping, you are alerted. Additionally, you can cast the []dream[] spell. The DC for this spell is 8 + your Wisdom modifier + your proficiency bonus.
Fist of the Dream Land
At 17th level, when you hit an enemy, you can spend 7 ki points to attempt to teleport them to the dream world. They must succeed on a DC 19 Wisdom saving throw. If they fail, they are transported to a mist-cloaked dream world for 1d6 rounds. While in the dream world, they take 3d8 psychic damage each round. After these round have passed, they return to exactly where they were before. Additionally, when they return, their mind is still disoriented, giving all attack rolls against them advantage for 2 rounds.







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