Base Class: Ranger
Hearing whispers from beyond the void, those who bear the stigma of the wraith mark are often driven to madness by the constant voices they hear. Of the handful who do survive - with their sanity intact, fewer still realise the true extent of their capabilities. By listening to the voices instead of trying to quiet them you have gained a newfound awareness, with careful training you have begun to tap into your true power of the Voidwalker, the ability to slip into the cracks between worlds, a cacophonic maelstrom of realities known as the “Wraith-World”
Examples of characters in fiction that exhibit the powers of a Wraithbound include; Talion from Middle Earth Shadow of Mordor, Ciri from The Witcher 3, Tracer from Overwatch and of course Wraith from Apex Legends.
Voices from the Void
You have learned to trust the voices that whisper to you from the void. They give warnings in the moments before danger occurs, giving you a preternatural awareness.
At 3rd level, you gain proficiency in perception checks if you don’t already have it. Additionally, you cannot be surprised while you are conscious, and a creature doesn’t gain advantage on attack rolls from being hidden from you.
Wraith-Jaunt
Like a ghost, you have the ability to slip in and out of the Wraith-World.
At 3rd level, as a Bonus Action you can teleport to a space within 30 feet of you. You don't need to see the space to teleport to it, but if you appear in a space occupied by another creature or an object you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are shunted. If you teleport within 5 feet of a creature, you can immediately make a melee weapon attack as part of this bonus action.
You may only use this ability a number of times equal to your wisdom modifier + one (minimum 1). Whenever you finish a rest you regain all expended uses of this feature.+
Wraithbound Spells
Starting at 3rd level, you learn additional spells when you reach certain levels in this class. The spells count as ranger spells for you but it doesnt count against the number of spells you know.
Ranger Level | Spells |
3rd | Hunter's Mark |
5th | Blur |
9th | Blink |
13th | Arcane Eye |
17th | Passwall |
Ethereal Skirmisher
You have learnt to pull yourself into the Wriath-World on a moments notice when in danger.
At 7th level, whenever an attack is made against you, you can use your reaction to pull yourself into the Wraith-World to move 15 feet away from your attacker after you take damage. This movement does not provoke attacks of opportunity
Void Rift
You can focus all your power to punch a tunnel through the Wraith-World to transport yourself and others.
At 11th level, as an action, you can cast the dimension door spell, and can pull up to 5 willing creatures with you. Alternatively, you can instead choose to pull the targets of the dimension door spell cast this way into the Ethereal Plane. You can also exit the ethereal plane using the spell cast this way. Once you use this feature you can't use it again until you finish a long rest.
Alternate Reflection
As an accomplished voidwalker all realities are parallel to you. You can collapse differing realities together to gain the outcomes you desire.
At 15th level, whenever you or a creature you see succeeds or fails an attack roll, ability check or saving throw you can cause them to instead roll it again with your choice of advantage or disadvantage, they must take results of the new outcome. You gain a number of uses equal to your wisdom modifier.
You regain all expended uses during a long rest.
Previous Versions
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10/15/2023 7:46:20 AM
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