Paladin
Base Class: Paladin

The Oath of Ravens calls paladins forth who seek the wisdom and foresight of the Allfather. The duty of such people is to be watchful eyes of events to come and to herald the words spoken by Odin. Those who swear this oath are often looked at as harbingers or valkyries. No matter the label they are watchful guards against the end.

TENETS OF RAVENS

A paladin who takes this oath has the tenets of ravens marked on a cloth they wear.

Bestow Wisdom. That which is learned is to be taught, strive to make others capable of thriving in hardship.

Watchful Rest. Your eyes dispel lies and darkness, watch against the night and give hearth to those blind in its wake.

Preparation Eternal. Ready for scenarios to come, you will know not surprise nor despair. All things can be prepared against, you will make sure of it.

Bring the End. The end will come, you are certain. As a watcher against it, you are also a messenger. End cycles and close chapters for those who cannot do it themselves.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Eye of Wisdom. As an reaction, when a target within 30 feet of you is forced to make a Wisdom, Intelligence, or Charisma saving throw. You may grant advantage on that save. Then you select a number of targets equal to your Charisma modifier (minimum of 1) within 10 feet of you. For the next 10 minutes all selected targets now have advantage against those saves.

Huginn and Muninn.The divine ravens rest upon your shoulders. You have two ravens that follow you at all times and function like familiars that use the Find Familiar stat block. These ravens share your vision and share any known languages you have. When a raven reaches 0 hit points it disappears. Both ravens return once you complete a long rest.

As an action, you can empower the two divine ravens to fight alongside you. You summon two ravens that use the https://critterdb.com:443/#/creature/view/647d1d6ab5e7979749502a0d stat block.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Ravens Spells

Sacrifice for Sight

Starting at 7th level, in place of an aura you instead gain blindsight 10 feet. If you have a source of blindsight then this range increases to 30 feet.

At 18th level, the range of your blindsight increases to 30 feet. If you have a source of blindsight then this range increases to 60 feet. Additionally this sight is also turned into truesight.

Omen Soul

Starting at level 15, you no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity like keeping watch. Because of this watchful nature, you gain the Alert feat. Additionally, Huginn and Muninn also benefit from this feature.

The Alert feat is not granted to Oath of Ravens Paladins that decide to multiclass and they will have to take it manually if they wish to benefit from it.

Battle Against the End

At 20th level, as an action you can create a stationary 120 radius sphere originating from you. This area is set as your domain and lasts for 1 hour. While inside you can detect anything within and gain access to the following Lair actions.

At the beginning of each round, you may cause one of the following effects:

- You summon Valkyries to hurl spears in a 30ft cone. Targets must make a Dexterity saving throw against your Spell save DC or take 5d8 magical piercing damage, half as much on a success.

- You call upon the shackles that bound Fenrir, creatures within a 20ft cube in a point that you can see must make a Strength saving throw against your spell save DC or be restrained and pulled to the ground on failure until initiative count 20.

- You call upon the punishment Loki received, dropping Jormungandr's venom onto a target. Target must make a Constitution saving throw against your Spell save DC or suffer disadvantage on attack rolls and saving throws until initiative count 20.

You may exit this plane early using an action, doing so will end the ability early. If you reach 0 hit points while this ability is active, you are forced to end the ability early.

Once you use this feature, you can’t use it again until you finish a long rest.

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