Base Class: Fighter
A maccabee a warrior on a quest using simple yet effective tactics. Maccabees prove persistent and often charge strait into a battle and win.
guerrilla tactics
the tactic of running in head first and countering enemy's attacks is not a good tactic for most fighters. But your not most fighters.
unending persistent
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
advanced guerrilla tactics
in addition to the increased damage of guerrilla tactics, when you gain this feature pick one of the following special tactics
Charging: your walking speed increases by 20ft and you can take the dash action as a bonus action
Fortifying: after 1 hour of work you can make a fort given you have the right resources (wood, a shovel, ect.) the fort can be a maximum of 30ftX30ft. while in the fort you and allies have the following effects
half cover from attacks and spells for outside the fort
if you use your second wind wile in the fort allies inside the fort also heal the same amount
Pushing: when you hit with a weapon attack roll you can shove the target a amount of feet equal to 5 times how much you beat their AC by.
After a long rest you can swap out your special tactic
Allied defenses
Starting at 15th level, if a ally that is not incapacitated is in 10ft of you add halve of their dexterity modifier rounded up to your AC if their are multiple allies with in 10ft take the highest AC boost
Superior tactics
you can now have two special tactics instead of one.
Previous Versions
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10/28/2023 2:14:19 PM
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4
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2/18/2024 2:07:39 PM
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5
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Coming Soon
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