Paladin
Base Class: Paladin

You take this oath vowing to be a shield for the weak. You have a burning desire to protect the ones you care for no matter the cost. 

Tenets of the Shield

Shield for the Weak: Always protect those who can't protect themselves.

Unbreakable Will: Dont cower in the face of danger rise to the challenge.

Unmovable Stone: Your body, mind, and shield are strong. Stand your ground.

Bastion of Hope: You are the shield of hope, those around will feel your protection.

Oath of the Shield Spells

Paladin Level Spells

3rd

Armor of Agathys, Absorb Elements

5th

Healing Spirit, Hold Person

9th

Protection From Energy, Spirit Guardians

13th

Fire Shield, Wall of Fire

17th

Antilife Shell, Wall of Force

Channel Divinity

I will protect you: Blessed by the Divine for next minute you can teleport to an ally you can see being targeted by attack or spell. You then disengage the ally and take the attack instead. 

Almighty Shield: When you activate this Divinity for the next minute your shield shimmers with radiant energy. When you are attacked the enemy gets hit with a divine retaliation taking damage equal to your paladin level + Spell mod.

Strong Will and A Shield

Starting down The Oath of the Shield at 3rd lvl you gain access to the Shield Master feat. You can use a shield as a melee weapon and are proficient with it. The shield damage is 1d6 bludgeoning, this then scales. (6th d8, 9th d10 and 12th d12). Smite can be cast on these attacks. Additionally any shield you hold Is considered your holy symbol.

Aura of Shielding

You emanate an aura that protects you and your allies within 10ft. Once an ally enters your aura they gain temporary hit points equal to Paladin level + spell mod  and +1 to AC. upon exiting your aura they may keep the bonus until temp hp is depleted. Ac bonus inside the aura remains, but you can only gain temp hp once per short rest.   

At 18th lvl the aura expands to 30ft 

Unmovable Shield

You have honed your body and your shield to withstand damage. At 15th lvl you are incapable of being knocked prone or forcefully moved by creatures smaller than you, and up to one size larger and have advantage on strength saving throws.  

Devine Protector

You become a Shield to protect your allies.

 For the next 1min.

  • You become a beacon shining radiant energy enemies within 30ft that can see or hear you must make a WIS save or be drawn in. Undead that can see or hear you are turned and destroyed if they fail the save.   
  • You have resistance to all damage types except psychic.
  • If a creature makes a melee or ranged attack on you, enemies in a 30ft cone must make a Con save. Radiant energy burst forth from your shield dealing 4d8 radiant or half on a save.

Gain back at the end of long rest or expend a 5th lvl spell slot. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2023 9:39:16 AM
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10/17/2023 9:37:01 AM
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