Base Class: Warlock
Soul Swallower Warlocks share one fact in common: they derive their power not from a pact or bargain, but from consuming souls. Your first soul could have been anyone. Perhaps it was a legendary sorcerer? Or maybe it was a commoner with a penchant for baking phallic-shaped pies? Regardless of who it was, you are forever changed. Their voice resides in your mind, speaking to you from the dark corners of your psyche carrying demands, requests, or urgings.
The effects are not clear to see to most but clerics know something is dreadfully wrong with you. Paladins sense the profane act you have committed. For each soul you feed upon, new minds lend their voices to the chorus of demands and comments in your thoughts. Do you suppress them? A means to an end? Or do you embrace their twisted ideas and become an outlet for the pain you have inflicted?
Expanded Spell List
Soul Swallowing lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Soul Swallower Expanded Spells
1st - false life, command
2nd - blur, silence
3rd - animate dead, speak with dead
4th - death ward, confusion
5th - geas, hallow
Dine on the Damned
Starting at 1st level, when you reduce a creature to 0 hit points, you may choose to spend a warlock spell slot to regain 1d4 temporary hit points.
Rest for the Wicked
Starting at 6th level, while at a graveyard, cemetery, mass grave, or a similar location you may spend a short rest consuming any lingering souls. You regain 2d4 hit points and gain 1d4 temporary hit points in addition to the benefits of a short rest.
Once you use this feature, you can’t use it again until you finish a long rest.
Walking Reliquary
Starting at 10th level, you are so swollen with souls that you find that necromancy no longer affects you. However holy influence hurts now only you, but the spirits that give you power. You have immunity to necrotic damage but are vulnerable to radiant damage.
Soul Killer
Starting at 14th level, when you hit a creature with a melee attack, you can use this feature to rip and tear at the creature's soul, provided they have one. If the target is not an undead, fiend, or divine it takes 10d10 necrotic damage as parts of its soul wither away, leaving the body to partially wither.
Creatures affected by this feature cannot have their soul healed without the use of Divine Intervention or the Wish spell and are permanently traumatized by the experience.
Once you use this feature, you can’t use it again until you finish a long rest.
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