Rogue
Base Class: Rogue

These rogues have mastered their daggers, becoming a spinning dance of death.

Dagger Dance

At level 3, you can focus on the music-like rhythm of battle to enter a Dagger Dance. As an action, you can enter this dance, during which you have the following effects:

 

-You add your Proficiency Bonus to your AC.

-One melee attack per turn made with a light finesse weapon can deal an extra amount of damage equal to half your rogue level (rounded down).

-As a bonus action, you can throw a light finesse weapon that has the thrown property, as long as you have taken the Attack action this turn.

 

This dance lasts for 1 minute, or until you dismiss is as a bonus action. It also ends if you make an attack using a weapon that lacks the light and finesse properties, equip a shield, or wear any armor besides light armor. You can use this ability an amount of times equal to your Proficiency Bonus, and you get all uses back after a Long Rest.

Sneak Throw

At 9th level, when you make the bonus action throw when in your dance, you can add your Sneak Attack damage to that attack, even if you have already used Sneak Attack that turn. You must still follow all other restrictions set by the Sneak Attack feature.

Sneak Stab

At 13th level, making an attack with a light finesse weapon while hidden does not reveal you if the attack misses.

Stance Explosion

When you reach 17th level, you can explode in a flurry of blades. When in your Dagger Dance, you can choose to end it as an action, and activate this feature. If you do so, a flurry of spectral daggers come flying from you in all directions. All creatures within a 15 ft radius, centered on you must make a Dexterity saving throw, where the DC is equal to your Dexterity Modifier + 10. On a failure, they take an amount of force damage equal to a roll of your Sneak Attack dice. On a success, they take half as much damage.

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