Bard
Base Class: Bard

Gambling is a state of mind truly, as they say, a gambler always quits right before he hits it big. But what if you always hit it big and never quit?

Big Money No Whammies

At 3rd level, you can gamble using only your misfortune. You learn the Blade Ward cantrip, which doesn't count against the number of Bard cantrips you know. For you, however, it is cast using a bonus action and you must declare which damage type you will have resistance against rather than gaining all three. Luck be on your side.

Preferred Poison

At 3rd level, you employ tools that can assist in furthering your vices. You can use the following objects as a spellcasting focus for your bard spells: Dice Set and Playing Card Set.

Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Gaming Set, roll two d6, and you gain a bonus to the damage or healing roll of the spell equal to the numbers rolled only if you get matching pairs.

Luck Be A Lady

At 3rd level, you reach out to Lady Luck and request that she shine through you. While you are holding your Preferred Poison, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Tides of Luck table using two of your Bardic Inspiration die to determine if Lady Luck shines through you in that moment. If you roll doubles of any number on the table, Lady Luck bestows her blessing upon you for two rounds ending on the end of your second turn. 

You can retain only one of these Embodiments of Lady Luck at a time.

Tides of Luck
Bardic Insp. Die Embodiments of Lady Luck
1 Timely Swing: Add your cha modifier to all attack rolls and you may attack twice when you take the attack action.
2 Lucky Break: Add your cha modifier to your AC and you may use the dodge action as a bonus action instead of an action.
3 Well-Timed Bows: Add your cha modifier to all spell saving throws as well as evasion for the duration.
4 Random Recovery: Regain health equal to a roll of your bardic inspiration die plus your cha modifier at the start of every turn.
5 Auspicious Footing: Gain an amount of feet equal to 5 x your cha modifier to your movement speed and you no longer provoke attacks of opportunity.
6 Convenient Armor Spacing: Add double your cha mod to all attack damage and crit on an 18-20.
7 Providential Reflex: You are resistant to all damage except psychic damage.
8 Opportunistic Maneuvers: You fall under the effects of an action surge at the start of every turn.
9 Fortunate Stance: You are immune to all conditions.
10 Lady Luck's Guidance: Roll all rolls with advantage.
11 Luck or Skill: Deal double your cha mod to all attack damage and all attacks you hit are critical hits.
12 Luck Incarnate: You are under the effects of the spell Invulnerability.

Thread Weaving

At 6th level, you begin to grasp at your own luck, gaining the ability to spin it in your favor from time to time. Whenever you make a roll on the Tides of Luck table, you can expend a number of charges up to your proficiency bonus to edit the results by one per charge spent. This edit may be done positively or negatively, spread among the dice as you choose. This edit may result in a jackpot for you after it's done. You regain all expended charges on a long rest.

Also, you now roll three of your bardic inspiration die whenever you make a roll on the Tides of Luck table. If you get three of the same number the effect will now last for one hour. You may now retain up to two of these Embodiments of Lady Luck at a time.

Lady Luck's Lucky Lad

At 14th level, you now have the ability to nudge even Lady Luck through bluffing alone. Whenever you expend charges of Thread Weaving you may roll a Deception (charisma) check to avoid spending an amount of charges. For each charge you wish to bluff away from Lady Luck, you must succeed on DC 10 + 5 per charge after 1 Deception (charisma) check. If you succeed the roll, every charge you bet is not expended however if you fail the roll, you lose all expended charges.

Also, you now roll four of your bardic inspiration die whenever you make a roll on the Tides of Luck table. If you get four of the same number the effect will now last until the end of your next long rest. You may now retain up to three of these Embodiments of Lady Luck at a time.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes