Base Class: Fighter
The Ion warrior fights with their determination leaving their safety behind to do what they believe is right. They believe the easiest way to protect that is to be quicker and more powerful than others. Leaving those against them with nothing to do but watch as the warriors blur slices through others.
Ion's Spirit
Starting at level 3 when you choose this archetype, your determination guides you down the most effective path to hit your foes.
As a bonus action, you can gain advantage on any and all weapon attacks until the end of the current turn.
Starting at 10th level, you gain the ability to use this one more time further improving at 14th, 18th level.
Augmented Limbs
As a result of cybernetic implants during your creation your speed has increased significantly making you faster and more dexterous.
Starting at 7th level your base movement speed increases by 15ft.
In addition you gain the ability to dash as a bonus action and suffer no penalties for moving through difficult terrain.
Reckless Blade
The Ion Warrior holds speed and power above all taking hits while slicing through enemies, using their grit and determination to push through pain and keep fighting. Starting at 10th level, you can use your quick reflexes to attack faster and harder granting the following ability.
- As a reaction you can make a melee weapon attack, giving enemies advantage on the next attack against you.
Transparent Ion
The speed at which you move your blade reaches its peak honing your blades edge to break through the toughest of things.
At 15th level you gain the ability to use your speed to enhance your blades damage.
For every 10ft you move towards an enemy in a straight line before attacking your first attack deal an additional 1d8 damage, you can move back up to 5ft before using this. If you use your full movement before attacking you deal double damage.
Ionic life
Your determination fills your blade with your will giving it power and absorbing your opponents life-force.
At 18th level your attacks begin to heal you for 1/2 your damage.
When you are below 50% hp you can activate this ability, upon activation your attacks this turn heal for 50% of the damage dealt to the enemy this turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/18/2023 4:38:12 PM
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2
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1
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5E
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Coming Soon
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