Base Class: Wizard
through heavy practice a fleshcraft wizard has learned to build. whatever they want from flesh and bones creating unholy fleshy beings of doom
Bonus Proficiency
At 2nd level, you gain proficiency with martial weapons and light armor.
bone weapon
at 2nd level you can spend 1d4 minutes turning a creatures body into a weapon or ammo type that you have proficiency in (you cannot do this to creatures with no bones)
this weapon deals 1d8+str/dex mod slashing, bludgening, or piercing damage
if the creature you kill was an abberation then the weapon deals an extra 1d6 psychic damage
if the creature was a celestial then the weapon deals an extra 1d6 radiant damage
if the creature was a fiend the weapon deals an extra 1d6 fire or necrotic damage (your choice)
if the creature had some kind of poison or toxin then the effect of that venom is applied to any creature hit by this weapon any saving throw the poison required originally is also applied here
if the creature is a dragon then you magically apply the effect of there breath weapon onto your blade allowing you to deal an extra 1d6 of whatever the damage type of that dragons breath weapon was
after 24 hours the weapon turns to dust
Army of the dead
at 6th level After a creature is killed you can raise that creature as an undead puppet, you can only have an amount of creatures under your control equal to your proficiency bonus they share the same initiative as you, the creature uses the zombie statblock except its counted as a construct
the creature retains its size when becoming your puppet
the creature also retains all movement speed
if the creature had any attacks not involving weapons or magic then it keeps that
if the creature had some form of poison or venom it will retain that
it also retains any resitance, vulnerabilities, or immunities
and finally if the creature had a breath weapon then it will retain it
chimera
at 6th level you can take a physical feature or ability of one dead creature and then graft it onto one of your minions
at 9th level you learn to attach these grafts to a living subject (including yourself), you can only ever have 1 graft on a living subject at a time if you every add a graft to a second person the first graft will become inert and fall off the subject
at 12th level you can have 2 grafts attached to living subjects
noma noma noma nom
at 10th level as a bonus action you can use the flesh of an enemy (only once per corpse) to heal yourself or a creature within 5ft of yourself 2d6+5 hp
flesh golem
you can combine 4 zombies into one flesh golem this flesh golem also retains all the features of the zombies that make it up
Previous Versions
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10/18/2023 5:58:09 PM
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Coming Soon
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