Monk
Base Class: Monk

The Way of the Graffiti combines the free-spirited creativity of a graffiti artist with the discipline and mysticism of a Monk, creating a unique and subversive character. It allows for a versatile character who excels at both combat and utility, using their artistic talents to leave their mark on the world in more ways than one.

Bonus Proficiencies

When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don’t already have it. Your martial arts technique mixes combat training with the skill it takes to reach the hard places that are best to paint. You also gain proficiency with painter’s supplies if you don’t already have it. If you already have proficiency in any of these, it instead becomes expertise.

Fluid Graffiti

Thanks to their intense training and nimble lifestyle as a graffiti artist, a Monk of the Way of Graffiti moves like a blur across any terrain. Their fast movement ability enhances their natural agility, allowing them to cover ground at an impressive pace. They can sprint, leap, and dart around obstacles, always staying one step ahead of their adversaries, making them incredibly mobile and adept at closing the gap with their foes or escaping danger. Whether racing across rooftops to reach their next graffiti canvas or gracefully evading enemies in combat, this monk's speed is a testament to their dedication to the art of movement and evasion. You've honed your acrobatic skills through your graffiti escapades. Your movement speed increases by 10 feet.

The Way of the Graffiti embraces the art of illusion, misdirection, and creativity, and their proficiency with cantrips reflects this. You can also choose one of the following cantrips Prestidigitation, Mage Hand, or Minor Illusion. You can cast this cantrip at will, it doesn't count against your total number of cantrips known. The cantrip chosen is a manifestation of the monk's artistic and magical abilities. Whether it's conjuring vibrant sparks to accentuate their graffiti, subtly manipulating objects from a distance, or creating illusory distractions to confuse their foes, these cantrips are tools that blend their artistic flair with their monk training. The cantrips are cast with grace and precision, showcasing the monk's versatility and creative approach to problem-solving. 

Graffiti Techniques

Starting at 6th level, you gain access to unique techniques that allow you to create magical graffiti with your monk abilities.

Paint Grenade: As an action you may spend one ki point to throw an explosive paint can to a space within 20ft of you, before throwing you must choose which effect it has; at 6th level you gain Neon Colors: The effect of faerie fire. At 11th level you gain Dark Colors: to have the effect of fog cloud.

Caustic Paint: For 1 ki point as an action you can shake your spray can hard and spray it, having the effect of Poison Spray as the area becomes hard to breath, creatures who do not need to breath are uneffected by this.

Pretty Paint: As an action for 3 ki points you can spray a few of your favorite colors to cause the effect of color spray

Painted Strikes: As a bonus action you can expend 2 ki points to infuse your unarmed strikes with elemental energy, causing them to leave colorful trails behind. Your strikes deal an additional 1d6 elemental damage, and you can choose the damage type (fire, cold, or lightning) when you activate this ability. The effect lasts for 1 minute. You must maintain concentration on this, rolling wisdom saves for concentration instead of constitution. This damage goes up to 2d6 at 11th level and again to 3d6 at 17th level. (You cannot stack this effect on itself.)

Can't Touch This

Beginning at 11th level, you gain the ability to move along all surfaces with ease. You can run across ceilings, although this requires both feet and one hand to do. Additionally, your climbing speed increases to match your walking speed.

You have learned additional ways to defend yourself infusing your paint with you ki, you can now choose the "Dark Colors" effect for your paint grenade which acts as Fog Cloud. You also learn the following ability: 

Graffiti Ward:  You can spend one minute and 2 ki points to create a magical ward on a surface, protecting an area with your artistic touch. The ward can be programmed to trigger when specific conditions are met, such as detecting hostile creatures, sound, or movement. When triggered, the ward can cast Alarm or Mage Armor on chosen creatures within its range equal to your half wisdom modifier rounded down. This ward lasts for up to 8 hours. It can be detected by creatures who make an investigation check beating your save DC. This version of mage armor stacks with unarmored defense features. Select up to a 20ft cube, by sections of 5ft x 5ft cubes for the warded area. For creatures to get alarmed or the mage armor effect, they must be within 20ft of one of the warded spaces.

Prettier Colors: As an action you can spend 3 Ki points to distract those nearby with a hypnotizing swirl of you paints causing the effect of [spell[Hypnotic Pattern[/spell] allowing yourself the perfect escape.

Graffiti Mastery

You can expend ki points to inscribe elaborate murals and intricate tags that possess potent, spell-like effects. The size and complexity of your graffiti determine the range, duration, and area of these spells. Below are the spells and their respective ki point costs you can now inscribe into your graffiti: 

Painted Reflection (1 Ki Point): As an action you can spray a protective barrier on a creature within 5 ft. (you may target yourself), casting the spell Sanctuary.

Dimensional Paint Gate (3 Ki Points): You spend an action creating a fast but intricate, portal-like mural, where can establish a temporary rift in reality, allowing for short-range teleportation within its frame. This acts as the spell Dimension Door.

Prettiest Colors (4 ki points) As an action you spray out all of your prettiest colors to cause the effect of Prismatic Spray.

Phantasmal Canvas (5 Ki Points): Your graffiti can create an illusion of an entire environment, complete with sound, smell, and visuals. This illusory environment can be used to deceive, distract, or even create temporary hideaways. This has effects of both spells Major Image and Hallucinatory Terrain. The time it takes to create this is 10 minutes and it lasts up to 12 hours.

Paint Torrent (7 Ki Points): As an action your graffiti can summon a localized storm of a chosen element, causing elemental damage in the affected area. The element can be fire, ice, or lightning. This has the effect of the spell Fire Storm which is instead the 100 square ft. centered on you, which you must escape the area before the end of the turn or be subjected to the storm as well. except it lasts for 2 rounds and has the pre-chosen damage type. You must maintain concentration on this, using your wisdom save instead of your constitution save.

Colors Made Real (12 Ki Points) As an action you spray every color and push as much ki as you can into them making them into real form causing the effect of prismatic wall. You must maintain concentration on this, using your wisdom save instead of your constitution save. 

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