Monk
Base Class: Monk

Sigilist monks are masters of spiritual calligraphy. By inscribing simple or complex symbols onto pieces of paper or cloth, they are able to control the flow of energy around. Such talismans can then be applied to a creature to help or hinder alike.

Sigilists are often disciples of scribing monasteries, but they can also be found among priests and inquisitors, or even as hermit artists and rune carvers. Many of them are wandering shamans and witches, binding spirits through arcane symbols.

Regardless of their origins, Sigilists can be called upon to banish a demon terrorizing villagers, protect pilgrims through a perilous journey, or ward the walls of a city with mystic traps. Adventuring parties often seek those versatile monks to round out their skillset.

Sigil Scribe

You learn how to imbue talismans with your ki.

Talismans. Talismans are symbols or words impressed on a piece of paper, cloth or even drawn in the air. When you activate one, its effects last until the end of your next turn, unless otherwise specified. You can’t apply the same talisman more than one time on the same target.

Ki limit. At 3rd level, for any one talisman you apply, you can expend no more than 1 ki point. This limit increases by 1 at 6th, 11th, and 17th level.

Known Talismans. You learn three talismans of your choice. You learn two additional talismans of your choice at 6th, 11th, and 17th level. You can only choose a talisman with a ki point cost equal or lower than your ki limit. Each time you gain a level in this class, you can replace one talisman you know with a different one.

Binding Strike. When you hit a creature with an unarmed strike during your turn, you can apply a talisman onto your target by spending the required ki points. If you target yourself or a friendly and willing creature, it automatically hits and deals no damage.

Ritualistic Sigil. You can spend 1 minute to carefully prepare one talisman you know. The next time you use that talisman, it has no cost and it is applied as if you spent the least amount of ki points possible. You can't have more than one talisman prepared this way at once. At 11th level, you can prepare 2 talismans at once, and 3 at 17th level.

Votary of Scripts

You gain proficiency with Calligrapher’s Tools and with one skill between Arcana and Religion. You can also use an action and spend 1 ki point to cast comprehend languages without providing material components.

Scatter Seals

You train in the art of accurately flinging and hiding your talismans on the battlefield.

Toss. You can forgo one of your attacks to instead toss a talisman. Make a ranged attack against a creature within 60 feet of you. On a hit, you can apply a talisman onto the target. if the target is friendly and willing, it can use its reaction to grab the talisman and force the attack to automatically hit.

Trap. You can forgo one of your attacks to instead hide a talisman on any small surface in an empty space within reach, which lasts 1 hour. A talisman aura fills a 5-foot cube and no more than one talisman can be placed in the same space. The first time a creature occupies the same space of the talisman, the talisman is consumed and the creature must make a Dexterity saving throw or suffer the effects of the talisman. A creature can choose to fail the save. To detect a hidden talisman, a creature must succeed on a Wisdom (Perception) check against your save DC.

Lasting Omen

At the start of each of your turns, you can extend the duration of a talisman's effect. Choose one talisman currently active within 30 feet of you. That talisman lasts until the end of your next turn, or until you lose your concentration, as if you were concentrating on a spell. You can't concentrate on the same talisman for longer than 1 minute.

Prison of Seals

When you roll for initiative, you can use your Scatter Seals trap feature to hide any talisman you prepared through Ritualistic Sigil, with an increased range of 30 feet.

Sanctum Consecration

Through a sacred ritual, you can spend 1 minute applying your talismans around you, warding the area. You can replicate the effects of the hallow spell, without requiring any components. The duration is changed to 1 hour.

You can instead spend 24 hours applying durable talismans. In that case, the duration is until dispelled. If you cast it this way multiple times in the same area, you can stack the secondary effects of the spell. No more than one of these permanent areas can exist at the same time. If you try to cast it again, the first instance loses its magic and is dispelled.

Once you use this feature, you can’t use it again until your next long rest.

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