Base Class: Paladin
As long as the stars shine above you, divine power is within your grasp. These paladins are strongly associated with nature and often feel a sense of duty towards it.
They may make oaths to druids or nature itself. But their power is derived from a similar place to all paladins.
Tenets of the Stars
The tenets of the Oath of Stars drive a paladin to watch over the natural world.
Conservation. The natural world is perfectly beautiful and balanced. It should be kept this way.
Discovery. Explore far lands and distant horizons, remember what you leave behind as you move forwards.
Patience. Not all healing can be done immediately, be patient and let nature take course.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Stars Spells
|
Paladin Level |
Spells |
|
3rd |
healing word, silent image |
|
5th |
continual flame, enhance ability |
|
9th |
hypnotic pattern, nondetection |
|
13th |
death ward, giant insect |
|
17th |
commune with nature, scrying |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Seize Horizons.You reach out and push forwards to your surroundings. As an action, you create 3 tiny lights within 60 ft. of you. They each emit dim light for 5 ft. and as a bonus action you can teleport yourself or a willing creature within you reach to one of these points. These lights last for 1 minute or until you dismiss them as a bonus action.
Stars Above. Illusory stars swirl around you as you heal an ally. As an action you present your holy symbol to a willing creature, within your reach, roll a number of d4s equal to your paladin level and heal the creature that amount.
Aura of the Night Sky
A strange anti-gravity aura surrounds you. Willing creatures of your choice within 10 ft. of you have a 5ft. flying speed and can hover.
At 18th level, this flying speed increases to 20 ft.
Weapon of the Stars
You learn to coat your weapon in a constellation of your choice. When you finish a long rest, you can pick one of the following benefits to apply to one of your melee weapons when you make an attack with it.
- Bear. Hostile creatures within 5 ft. of the target Succeed on a Constitution saving throw against your spell save DC or take 1d4 radiant damage.
- Swan. The target must succeed on a Charisma saving throw against your spell save DC or use their reaction to make an attack against one creature of your choice within their reach.
- Otter. For one turn, you can use your bonus action to make a melee attack against the same target.
Radiant Warden
You permanently have several spectral stars orbiting you eerily. When you finish a long rest, you gain 6 Starry Motes. These last until you finish a long rest and can be used to protect you and allies:
- As a reaction when an attack would hit you or a creature within your Aura of Protection, you can expend a Starry Mote and instead make the attack critically miss.
- As a reaction when you or a creature within your Aura of Protection would fail a saving throw, you can expend a Starry Mote and instead succeed on the saving throw (taking no damage if success usually means half).
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