Ranger
Base Class: Ranger

You are a ranger who has the ability to summon dinosaurs that you have to beat one-on-one to tame. Success will get you a dinosaur, failure will get you killed. You gain 2 Pteranodons when choosing this subclass. You can use your dinosaurs in fights against other dinosaurs and you would still obtain the dinosaur. You can challenge these dinosaurs in any order, 

  1. Allosaurus
  2. Plesiosaurus
  3. Hunter Shark
  4. Ankylosaurus
  5. Giant Shark
  6. Triceratops
  7. Tyrannosaurus Rex
  8. One Cr 10 or more monster with the highest speed being swimming (Max 20 homebrew or not(Needs to be approved by DM) but it needs to be a monster known to be old or prehistoric and have less than 10 intelligence or be a dinosaur)
  9. One Cr 10 or more monster with the highest speed being flying (Max 20 homebrew or not(Needs to be approved by DM) but it needs to be a monster known to be old or prehistoric and have less than 10 intelligence or be a dinosaur)
  10. One Cr 10 or more monster with the highest speed being walking (Max 20 homebrew or not(Needs to be approved by DM) but it needs to be a monster known to be old or prehistoric and have less than 10 intelligence or be a dinosaur)

Water Creatures can breathe on land If summoned from this class swim speed will count as flying by the monster you summon(this doesn't include you) Once these are chosen they can not be changed. Creatures you beat (including your Pteranodon) count as families and can't die unless affected on the Ethereal plane. If the battle is not fought in a one versus one then you don't obtain the creature and you can never obtain said creature. If a dinosaur where to die while summoned, then it cant be summoned until the next full moon.

Summoned attacks

As an action, you can quickly summon a dinosaur and attack with its stat block the quickly unsummon it.

Cloning

You gain the ability to clone 1 summoned dinosaur 1d4 times. These clones only last an hour. These clones all do the same action os the original like if it were to char 10 feet north, to enemy or not, they move 10 ft north not at the enemy.

Dinosaur Specialty

Choose between Pteranodon, Plesiosaurus, Allosaurus, Ankylosaurus, Triceratops, and Tyrannosaurus Rex to specialize in and gain extra benefits on such as

  1. Pteranodon: You gain 60ft of fly movement and Pteranodon wings
  2. Plesiosaurus: You gain 40ft of swim movement and the ability to breathe underwater
  3. Allosaurus: You can jump 20 ft horizontally or vertically or both and if you do a jump attack you gain advantage on said attack
  4. Ankylosaurus: You can knock someone prone as a bonus action with a DC of 15 and knock them back 10ft on success or failure as long they are 1 or less above you
  5. Triceratops: When running and attacking from 20ft, you gain advantage and can knock someone prone with a DC of 8 + your strength
  6. Tyrannosaurus Rex: You gain 10ft of movement and +4 to perception
Allosaurus

You can jump 20 ft horizontally or vertically or both and if you do a jump attack you gain advantage on said attack

Ankylosaurs

You can knock someone prone as a bonus action with a DC of 15 and knock them back 10ft on success or failure as long they are 1 or less above you

Plesiosaurus

You can swim 40ft and breath underwater

Pteranodon

You gain pteranodon wings and 60ft of flight

Triceratops

When running and attacking from 20ft, you gain advantage and can knock someone prone with a DC of 14

Tyrannosaurus Rex

You gain 10ft of movement and +4 to perception

Dinosaur scales

You gain a +2 Ac while unarmed and you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

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