Base Class: Barbarian
Those that follow the path of the Bestial Spirit, given audience with the spirits of Apex Predators. Those that receive this title are said to be accompanied by an animal spirit that embodies them best. These barbarians are destined to lead armies – warriors who are gifted greatly in the ways of fighting with a gruesome nature.
The Spirit Animal can be a number of different creatures. 〔Left up to flavor, though must be an Apex Predator.〕
Wrath of The Beast
When you pick this subclass at level 3, you gain the visage of a spectral lion constantly over your shoulder, this lion gives the following benefits:
Form of the Uncaged Lion:When you go into your rage, you temporarily absorb the spirit of the Lion, embracing the bravery and ferocity of The Lion through a special type of unarmed fighting.
You gain the following benefits.
You gain proficiency with unarmed strikes.
You deal 1d6+Str Mod Slashing with all Unarmed Strikes.
This dmg increases to 1d8 at lvl 5, and 1d10 at lvl 11.
A penalty you incur is that during this rage you lose proficiency and take disadvantage with weapons other than those that are natural/unarmed.
Claws of The Animal King
Your hands are granted the strength and claws of a Lion, tearing enemies into bloody ribbons.
Furious Anger
Furious Anger:You harness your rage into Maneuvers, using points that you build to execute them.
You can have a number of points equal to your Constitution Mod+Proficiency Bonus.
To gain these points you must make a successful melee attack gaining 1 points, and 2 points on a critical.
You can only gain two points during any turn.
Maneuvers.
During your Form of the Uncaged Lion you unlock the ability to use Maneuvers that you can spend your Temper points on to perform special actions. Those requiring a DC will be put against 8+Prof Bonus+Strength Mod.
Maneuvers:You are given a maneuver choice at lvl 3, lvl 6, and lvl 10. You can choose one maneuver at each level, and can change them at will during a short or long rest.
Chokeslam
As an action you can choose a creature within melee range, having the target make a strength saving throw. On a fail they are lifted up before being slammed into the ground or an object/wall within 10ft, taking 2d6 bludgeoning damage and stunning them until the end of their next turn.
Earth Shattering Stomp
As an action the Barbarian slams their foot to the ground, shooting up a hail of rubble within a 15 ft Cone, all inside must make a dexterity saving throw or take 2d6 piercing damage.
Kneel To The King
As an action you slam your fist into the ground and can use the effects of the〔Mold Earth Cantrip〕as you manipulate the earth around you with the strength of your punch.
Lion's Echo
As an action the barbarian lets out a loud roar, imbued with the consumed spirit of the lion, striking fear into their enemies. Enemies in a 15ft radius must make a Wisdom saving throw or become frightened, compelled to make a futile escape.
Roar of The Lion
As a bonus action your bestial spirit lets out a challenging roar to a number of creatures within 30ft, up to your proficiency bonus, those affected must make a Wisdom saving throw or be compelled to move toward and attack you.
If you choose to target multiple creatures you must designate a numbered order, those after first getting a -1 of your current DC, stacking more per enemy you choose.
Runner Up Spike
As a full turn action you lunge at a creature within 20ft, making a grapple attempt on them, on a fail the target is flung 20ft into the air and then spiked back into the ground prone. Optionally instead of landing like normal, another 2 Temper points can be spent for you to make an attack on the prone enemy, keeping them prone till the end of their next turn.
The Lion’s Presence
The Lion’s presence is more prominent while you’re raging, lashing out at those who attempt to harm you with a threatening presence.
As a reaction to being hit, you give the enemy disadvantage on attacks against you till the end of your next turn.
Furious Anger of The Lion
Beginning at 6th level, your body starts truly becoming more compatible with the Spiritual Lion that you have bonded with again and again, granting new Maneuvers.
3 Temper Points{Apex Instincts}:
The Lion’s presence is more prominent while you’re raging, lashing out at those who attempt to harm you with a threatening presence.
As a reaction to being hit, you give the enemy disadvantage on attacks against you till the end of your next turn.
3 Temper Points{}Chokeslam:
As an action you can choose a creature within melee range, having the target make a strength saving throw. On a fail they are lifted up before being slammed into the ground or an object/wall within 10ft, taking 2d6 bludgeoning damage and stunning them until the end of their next turn.
Roar of The Lion
Beginning at 10th level Your Bestial Spirit’s magical nature is imbued into your Unarmed Strikes, granting you new maneuvers.
Your Unarmed Strikes are now magical for the purpose of overcoming non-magical resistances.
3 Temper Points{}Lions Echo:
As an action the barbarian lets out a loud roar, imbued with the consumed spirit of the lion, striking fear into their enemies. Enemies in a 15ft radius must make a Wisdom saving throw or become frightened, compelled to make a futile escape.
4 Temper Points{}Runner Up Spike:
As a full turn action you lunge at a creature within 20ft, making a grapple attempt on them, on a fail the target is flung 20ft into the air and then spiked back into the ground prone. Optionally instead of landing like normal, another 2 Temper points can be spent for you to make an attack on the prone enemy, keeping them prone till the end of their next turn.
Apex Predator of the Elder Lands.
Beginning at lvl 14 you gain the following benefit.
Apex Predator:If you reach 0 hit points while having 10 Temper points saved and actively raging you can choose to regain 6d10+Con Mod HP and for the next minute become perfectly combined with the Spiritual Lion.
The spirit of the lion Imbues your body with an excess of magic power, making the player increase by one size category.
The Lion now has made your hands as deadly as its own, making your Unarmed Strikes now deal 2d6 slashing damage.
Upon leaving this form via being downed or ending combat, you are struck with 3 levels of exhaustion as the strain of this form takes its toll.
You may only use this form once per day.
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