Base Class: Warlock
In worlds full of loss and danger, orphans are inevitable. Lost children with no one to love them-- or-- almost no one.
The Mother hears their cries...
The Mother tends their wounds...
The Mother gives them power...
The Mother is an entity that is hard to place exactly, but she often follows tragedy, claiming the resilient, but vulnerable as her own. You are one of The Mother's preeminent Children, gifted with the power to protect yourself and your "siblings".
Expanded Spell list:
1: Ceremony, Divine Favor (Mother's Love and Protection)
2: Gentle Repose, Wither and Bloom (Tuck you in, Hurt those who hurt you)
3: Spirit Guardians, Blink (Call on Mother, Run to Mother)
4: Banishment, Death Ward (Send to Mother, Mother's Protection)
5: Legend Lore, Modify Memory (Story time!)
Remember that DDB is a pain, so the easiest way to get these spells to work more like an official subclass is to homebrew your own item granting them.
Mother Loves All
The Mother accepts anyone that comes to her. Starting at first level, the Child may use Ceremony (Dedication) with a 5 minute casting time on up to (Proficiency/2, minimum 1) willing creatures, permanently designating them Mother's Children (Clerics, Paladins, and other Warlocks beware of incompatible loyalties!)
The warlock's buffs from the Mother's spell list may be shared with other Children within 10ft when cast, without expending extra slots, even if the spell's range is normally self.
Mother's Wrath
Your Hex spell calls down Mother's wrath upon those that would harm her Children:
Starting at 6th level, you may replace one effect from Hex with one of the options below:
~Choose one ability score. While hexed, the target has disadvantage on ability checks and saving throws made with that ability score.
~While hexed, the target has disadvantage on attack rolls against you.
~While hexed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
~While the target is hexed, your attacks and spells deal an extra 1d8 necrotic damage to the target.
~If the DM is willing, you may create another custom effect.
These effects are selected at casting.
Each long rest, you may cast Hex without using a slot for each Child (only PCs registered to the faction) you have helped bring to Mother.
Mother's Protection
At 10th level, your own protective instincts expand with The Mother's. You may replace both Hex effects with options from the list below. You may add an additional effect for every two other Children present when cast.
~Choose one ability score. While hexed, the target has disadvantage on ability checks and saving throws made with that ability score.
~While hexed, the target has disadvantage on attack rolls against you.
~While hexed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
~While the target is hexed, your attacks and spells deal an extra 1d8 necrotic damage to the target.
~If the DM is willing, you may create another custom effect.
These effects are selected at casting.
Mother Loves All
Just as The Mother accepts all who come to her, at level 10 her Warlocks may provide for all who come to them.
The warlock's buffs from the Mother's spell list may be shared with a number of targets, Children or not, up to their proficiency bonus within 10ft when cast, without expending extra slots, even if the spell's range is normally self.
Buffs from their warlock spell list may be shared with other Children within 10ft when cast, without expending extra slots, even if the spell's range is normally self.
Mother's Presence
The Mother is ever-present through her Children.
At 14th level, you gain an eldritch aura with a radius of 10ft.
- Mother is Watching: Hostile creatures entering the aura for the first time or that start their turns there, and creatures that become hostile within, must make a Wisdom save versus your warlock spell DC or be paralyzed with fear until the end of their next turn as they become aware of The Mother's existence and realize that she has also become aware of them. Pass or fail, they take Psychic damage equal to your proficiency multiplied by your charisma modifier.
- In Mother's Embrace: Non-hostile creatures you choose within the aura (including you) have half-cover.
At 17th level, you are The Mother's ultimate representative:
- Under Her Wing: Children within the aura (including you) may add your charisma modifier to saving-throws (This does not stack with Aura of Protection).
- Mother Taught Me Well: Just as The Mother grants you power, you may grant the power of your aura to another Child for 10 minutes. As an action, the target Child's existing auras (granted by their subclass- this one or a paladin subclass) expand by 5 ft. If the target Child has an aura from an Oath, they choose between Mother is Watching or their Oath's aura effect. Mother's Embrace and the greatest saving throw bonus (from Under her Wing or Auras of Protection) remain active within the expanded aura. You retain only Mother's Embrace (self only) from Mother's Presence if you are outside of the expanded aura.
- Mother's Presence if you are outside of the expanded aura.
By level 20 you have become The Mother's ultimate representative and instrument of her Wrath. You may apply all of the effects below when you cast Hex. If the DM doesn't allow a custom curse, you may increase the necrotic damage to 5d8.
~Choose one ability score. While hexed, the target has disadvantage on ability checks and saving throws made with that ability score.
~While hexed, the target has disadvantage on attack rolls against you.
~While hexed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
~While the target is hexed, your attacks and spells deal an extra 3d8 necrotic damage to the target.
~If the DM is willing, you may create another custom effect.
These effects are selected at casting.
Previous Versions
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7/29/2023 1:38:36 AM
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7/29/2023 8:50:40 PM
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10/22/2023 1:10:51 AM
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