Paladin
Base Class: Paladin

No Greater Life than a Life Lived Free. One should act according to their own beliefs. All people can be redeemed, but not all are so lucky. 

Trust the Fates. The guidance of our mother above always brings people to their logical end. Pain is simply the fuel for ultimate happiness. 

Seek Change. The Moon constantly causes the waters of the ocean to shift around any obstacle or become an impassable one. They can carve around and reveal the secrets of the past or swallow the truth and hide it forever. To embrace this fluidity is to understand that nothing lasts forever. 

Soothe the Ailing. The world is filled with great pain, a fundamental part of life that cannot be ignored. Our mission is to soothe the pain of others, and in that mission we find our own reprieve. 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Moon Spells table. Spells marked with an asterisk are new spells. See the Sacred Oath class feature for how oath spells work.

Oath of the Open Sea Spells
Paladin Level Spells

3rd

sleep, fog cloud

5th

moonbeam, darkvision

9th

blink, nondetection

13th

greater invisibility, private sanctum

17th

mislead, dream

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Moon Light. As an action you can channel the power of the moon into your weapon. It counts as magical for the purpose of overcoming resistance, and sheds 60ft of dim light. These effects last until you target a different weapon with your channel divinity, or if the weapon leaves your possession.

Night Form. As an action, you may hold up your holy symbol and channel the power of the moon into your body. You emanate 5ft of dim light, and you gain temporary hit points equal to your paladin level times five as a thin silver barrier erects around your form. For the duration, any creature that makes an attack roll against you that you can see takes radiant damage equal to your paladin level, as the barrier leaps off and assails them. This effect ends after a minute, or when your no longer have temporary hit points, whichever comes first. 

Aura of Serenity

Starting at 7th level, you emanate an aura while you’re not incapacitated. You and any creature of your choice within 10 feet of you cannot be charmed, frightened or surprised, and have advantage on Wisdom saving throws.

When you reach 18th level in this class, the range of the aura increases to 30 feet.

Moonlit Path

At 15th level, your steps emanate grace. When you move on your turn and still have movement speed remaining, your armor class is increased by your dexterity modifier, even while wearing heavy armor. This effect lasts until the start of your next turn.

Mystic of the Moon

At 20th level, you learn to channel the unabated power of the moon. As an action, you embrace this power, gaining the following benefits for 1 minute:

  • You have resistance to radiant and necrotic damage
  • You have advantage on stealth checks.
  • You can take the Dodge action as a bonus action.
  • You have advantage on all Dexterity ability checks and Dexterity saving throws against effects that you can see.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2023 3:09:24 PM
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