Warlock
Base Class: Warlock

A world without stories? Ghastly. Sometimes the stories have to take it into their own hands to be written.

 

SPELL LEVEL SPELLS

1st

Detect Magic, Identify

2nd

Detect Thoughts, Zone of Truth

3rd

Blink, Sending 

4th

Private Sanctum, Secret Chest

5th

Legend Lore, Telekinesis

A Gifted Tome

At 1st level, the Warlock is gifted a tome from the vast and dark corners of the library. Through this grimoire you can enhance your own abilities and it will record your travels into the library's collection, as well as have it count as your spellcasting focus for casting of your Warlock spells/your Book of Shadows if you unlock the Pact of the Tome.

  • Summon: As a bonus action you can recall the book to your hands, from wherever it rests as long as it is on the same plane of existence. Likewise, you can use a bonus action to dismiss the book back to the shelves of the library. 
  • Enhanced Learning: Pulling from esoteric writings across the library itself, once per long rest you can use the book to gain a proficiency in any skill. This can only be changed during a long rest. Likewise, you can pick more to be proficient with at higher warlock levels (2 at 6th, 3 at 10th and 4 at 14th)
  • Recall: Similar to the Keen Mind feat, you can accurately recall anything the book has recorded, whether you are reading it or not, as long as it is in your possession.
  • Relocate: As an action, you can travel into and out of your tome. When inside they exist on the ethereal plane, similar to the Blink spell (you can see/hear around the book, but the book remains stationary where you entered it.

Becoming One With The Word

At 6th level, script of various languages begins to appear on the warlock's body, as they begin to attune with the library itself. The warlock gains resistance to psychic damage, and may choose to learn an additional language.

In addition to this, the Warlock gains the ability, A Hasty Re-Write.

A Hasty Re-Write: When you hit a creature with an Eldritch Blast, you may choose to forgo damage to instead remove a resistance the creature has (or reduce an immunity down to a resistance) until the end of your next turn.

A Real Page Turner

At 10th level, the Warlock gains a better utilisation of their ability to travel into and out of their tome. Instead of exiting from their own book, they may choose to exit from any book they can see within 100ft of them.

Also, once per day you can create a spell scroll as long as you have the spell slot free, the spell within your known spells, and a material cost as per the table below dependent on level of spell.

Level

Gold Cost

Cantrip

25 gp

1st

50 gp

2nd

250 gp

3rd

500 gp

4th

1,000 gp

5th

2,000 gp

6th

3,000 gp

7th

4,000 gp

8th

5,000 gp

9th

10,000 gp

Book Binding

At 14th level, you gain the ability to seal entities of power within the confines of your tome. Once you defeat an enemy of CR 2 or greater, you can spend a minute detailing their likeness, personality and deeds into the book, after which time their soul is trapped within. Once a soul is trapped in this way, you can perform the following two actions:

  • Lost in a Good Book: As an action you may cast Speak With Dead, without expending a spell slot, targeting an entity trapped within the book (this still follows the same limitations as the regular spell)
  • The Final Chapter: Once per day, you can remove the entity from the book, consuming the energy of their soul to regain a warlock spell slot.

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2023 9:39:53 PM
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