Warlock
Base Class: Warlock

A collective of dead spirits:scholars, warriors, animals, even some quasi-sentient plantlife. They have generations of experiences and wisdom they'll share, for a small price:When you die, you join their number, allowing them to absorb your memories and have one more small taste of what its like to be alive.

Expanded Spell List

The Academic Spirits lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Academic Spirits Expanded Spells
Spell Level Spells

1st

speak with animals, detect poison and disease

2nd

find traps, detect thoughts

3rd

speak with plants

4th

locate creature, phantasmal killer

5th

commune, commune with nature, legend lore

Piece of Mind

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you roll 1d4.

Odd:Gain knowledge of what it was thinking in the moments of its death.

Even:Gain knowledge of its name, as well as some background information. This includes where it came from, who, if anything or anyone, it works for, and secrets it considered important.

Spirits Aid

Starting at 6th level, you can call on your patron to guide you as a free action. You have advantage on your next Intelligence or Wisdom check. Once you use this feature, you can’t use it again until you finish a short or long rest.

Army of the Dead

Starting at 10th level, you can call upon your patrons as a bonus action, allowing them to aid you in focusing. You can now cast two Concentration spells at once, and cannot be interrupted.

Haunting Echoes

Starting at 14th level, you can imbue your voice with the nightmarish echoes of a thousand phantoms, dealing 8d10 psychic damage and making them frightened. They must make a Charisma saving throw of 8 plus your proficiency plus your Charisma modifier. On a successful save, they take half damage and are not frightened.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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