Base Class: Druid
Druids of the Circle of the Dragon devote themselves to the natural balance of all dragons, good and evil. Some worship beings such as Bahamut or Tiamat in a quest to gain divine ascension and draconic power. Whatever their motives, these druids carry a flaming passion and extraordinary pride.
Emissary of the Dragon
2nd-level Circle of the Dragon feature
At 2nd level, you learn to speak, read, and write Draconic, and when you make an Intelligence or Wisdom check related to dragons, you can add double your proficiency to the check. In addition, you have advantage on saving throws against being charmed or frightened.
Circle Forms
2nd-level Circle of the Dragon feature
The rites of your circle grant you the ability to transform into the most feared creatures in all the realms. Starting at 2nd level, you can use your Wild Shape to transform into a dragon with a challenge rating as high as 1, ignoring the Max. CR column of the Beast Shapes table. This includes dragons you have not seen before. Additionally, you can transform into a dragon that has movement speeds from the Limitations column of the Beast Shapes table, but you cannot use those movement speeds until you’ve reached the appropriate druid levels shown on the table.
Starting at 6th level, you can transform into a dragon with a challenge rating as high as your druid level divided by 3, rounded down.
Official Dragons by Challenge Rating up to CR 6
Dragon's Breath Evolution
6th-level Circle of the Dragon feature
Starting at 6th level, when you use your Wild Shape to transform into a creature that does not have a breath weapon, you can add one to its stat block. This breath weapon must be from the stat block of a dragon that you are able to transform into, such as the Bronze Dragon Wyrmling's Lightning Breath.
Wild Draconic Form
10th-level Circle of the Dragon feature
At 10th level, you can expend two uses of Wild Shape to transform into a Druidic Dragon. When you do so, choose a type of dragon from the Draconic Essence table. Your breath weapon, bite, damage immunity, and eye color while transformed are determined by the dragon type.
| Dragon | Damage Type | Breath Weapon |
| Amethyst | Force | 30 ft. cone (Con. save) |
| Black/Copper | Acid | 5 by 90 ft. line (Dex. save) |
| Blue/Bronze | Lightning | 5 by 90 ft. line (Dex. save) |
| Brass | Fire | 5 by 90 ft. line (Dex. save) |
| Crystal/Moonstone | Radiant | 30 ft. cone (Con. save) |
| Deep/Emerald | Psychic | 30 ft. cone (Wis. save) |
| Gold/Red | Fire | 60 ft. cone (Dex. save) |
| Green | Poison | 60 ft. cone (Con. save) |
| Sapphire | Thunder | 30 ft. cone (Con. save) |
| Silver/White | Cold | 60 ft. cone (Con. save) |
| Topaz | Necrotic | 30 ft. cone (Con. save) |
Druidic Dragon
Huge elemental, unaligned
Armor Class 17 (natural armor)
Hit Points equal to eight times your druid level
Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
Skills Perception +8, Stealth +3
Damage Immunities (determined by draconic essence)
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 18
Languages Common, Draconic, Primordial
Challenge 5 (1,800 XP)
Elemental Nature. The druidic dragon sleeps but doesn't require air, food, or drink.
Environmental Camouflage. While the druidic dragon remains motionless with its limbs and appendages tucked close to its body, it resembles a natural formation. A creature within 30 feet of it can discern its true nature with a successful Intelligence (Nature) check against your druid spell save DC.
Empowered Attacks. The druidic dragon’s attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.
Siege Monster. The druidic dragon deals double damage to objects and structures.
Actions
Multiattack. The druidic dragon makes two attacks: one with its claws and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) damage, the type of which is determined by the draconic essence.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 5) bludgeoning damage.
Breath Weapon (Recharge 5-6). The druidic dragon exhales destructive energy. Each creature in the area of exhalation must make a saving throw, the type of which is determined by the draconic essence, against your druid spell save DC. A creature takes 28 (8d6) damage on a failed save, or half as much damage on a successful one.
Terrifying Reveal. When a creature that is unaware of the druidic dragon's presence is within 30 feet of it, the druidic dragon can use its action to reveal itself in its true nature. Each creature of its choice within 30 feet must make a Wisdom saving throw against your druid spell save DC or become frightened for 1 minute.
Druidic Dragon Wings
14th-level Circle of the Dragon feature
At 14th level, you gain the ability to sprout a pair of Druidic Dragon Wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn in any physical form.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
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