Base Class: Sorcerer
Many see the aptitude of casting spells and mastery in martial prowess as polar opposite skill. You do not.
Trained for Battle
Starting at 1st level,
You have learnt the ways of martial combat giving you proficiency in light armor, simple weapons, martial weapons, and one fighting style of your choice from the fighter list.
Combat Caster
Starting at 1st level,
After taking the attack action you gain the option to cast a Sorcerer cantrip with a casting time of one action as a bonus action.
Potent Cantrip
Starting at 6th level, when you cast a Sorcerer cantrip that deals damage, you can add your Charisma modifier to one damage roll of that spell.
Extra Attack
Starting at 6th level,
You can attack twice, instead of once, whenever you take the Attack action on your turn. In addition, you can cast one Sorcerer cantrip in place of one of those attacks.
Magical Resistance
Starting at 14th level,
You gain advantage on saving throws against evading spells and resisting magical effects
Spell Mastery
You can permanently add the effect of one meta magic option to two eligible spells you know.
You can change either of these options after you finish a long rest.
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