Cleric
Base Class: Cleric

Unlike clerics of the Nature Domain who revere all the plants and animals of the natural world, clerics of the Earth Domain focus on the world itself, namely the earthen crust of the very planet upon which they trod. Clerics of the Earth Domain revere and have a kinship with the ground itself. 

Earth Domain Spells

Cleric Level Spells
1st Magic Stone, Mold Earth, Earth Tremor
3rd Earthbind, Maximilian’s Earthen Grasp
5th Erupting Earth, Meld into Stone
7th Stone Shape, Stoneskin
9th Conjure Elemental (Earth Elemental Only), Transmute Rock, Wall of Stone
11th Bones of the Earth, Investiture of Stone, Move Earth
15th Earthquake

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with Heavy Armor, Warhammers, and Mason's Tools.

Disciple of Earth

Starting at 1st level, moving through nonmagical difficult earthen terrain (such as dirt, rock, stone, sand, or mud) costs you no extra movement.

Channel Divinity: Toughness of Stone

Starting at 2nd level, you can use your Channel Divinity to make your allies more difficult to injure. 

As an action, you can imbue allies with the toughness of stone. Choose a number of creatures up to your proficiency bonus within 30 feet of you. Until the start of your next turn, you and the chosen creatures gain an AC bonus equal to your proficiency bonus.

Unbreakable

Beginning at 6th level, when you take any type of damage other than psychic damage, you may use a reaction reduce the damage by 1d8 + your Wisdom modifier.

Beginning at 14th level, the damage reduction increases to 2d8 + your Wisdom modifier. 

You may use this ability a number of times equal to your proficiency bonus. You regain all uses at the end of a long rest. 

At Home in the Earth

At 8th level, you gain tremorsense within 15 feet.

You also gain burrowing speed of 15 feet. You can burrow through nonmagical, unworked earth, rock, stone, or sand. While doing so, you don't disturb the material you move through. You can burrow continuously for a number of minutes equal to your Constitution modifier +1 (minimum of 30 seconds), after which you begin to suffocate if you are still burrowing. 

While you are burrowing, you are blind and deaf but you can use your tremorsense. 

Have Earth, Will Travel

Starting at 17th level, you can transport yourself great distances through the ground. As an action, you touch a 5-foot square area of nonmagical earth, rock, stone, or sand, melding into it along with all equipment you are carrying. You instantly emerge from another 5-foot square area of nonmagical earth, rock, stone, or sand that you have previously seen within a number of miles equal to your proficiency bonus + your Wisdom modifier.

You can use this ability once. You regain its use at the end of a long rest. 

Comments

Posts Quoted:
Reply
Clear All Quotes