Base Class: Fighter
Your soul once left your body for a split second leaving leaving you with a connection to ghosts and the undead. You've influence over others soul being able to send a soul to different spiritual plane then it was intended which tends to get you harassed by the gods. Gaining the ability to send someone soul back to the mortal plane for a limited amount of time.
Connection to The Dead
Starting at 3rd level, your soul is constantly trying to escape your body giving you a connection to the dead. You now ignore any immunities or resistances belonging to an undead, you have advantage on Wisdom survival checks to track your undead, as well as on Intelligence checks to recall information about them, you can choose what spiritual plane a soul goes to and if a body has been dead for the max of 10 days you can send their soul back to the mortal plane spawning a ghost that is hostile to players which uses the ghost stat block. Once the ghost is defeated it will become friendly remembering its past life and is willing to answer any questions, staying still for 1 minute until it goes to a spiritual plane of your choice, energy from the ghost then goes into you and the party (you regain health equal to half the ghosts health (rounded down) and the party members that helped get to heal half the damage they do for 1 minute after combat starts next (doesn't stack)).
Yokai Masks
Starting at 7th level, your connection to the dead allows you to harness power from Yokai. You can adorn one the mask at a time as a bonus action.
Kitsune Mask: You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible. Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
Kappa Mask: You gain a swimming speed of 30, advantage on attacks made with strength. You can take the dash action into a wall to break through it, the wall must be at most 5ft thick and not made of stone or equally hard objects.
Tanuki Mask: You can transform a weapon or object into any other nonmagical weapon and medium or small object, this weapon or object has a value of zero being now made of a black goop and deals +1 damage.
Ghostly Advantage
At 10th level, you get advantage on undead enemies.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Trick the Reaper
Starting 15th level, you can knock someone's soul out of their body, when you hit a enemy with a soul you can use your bonus action to force the target to make a dc equal to your level con check or be knocked prone.
Kiss of Death
At 18th level, your soul has become stubborn no longer wanting to leave, when you get knocked below zero hit points you can go back to half your hit points.
This can only be used once per long rest.
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