Barbarian
Base Class: Barbarian

For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of unrestrained fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being, or that of your companions.

Extra Rage

When you choose this path at 3rd level, your total number of available rages increases by 1.

Frenzy

Also at 3rd level, you can choose to go into a frenzy when you rage. While in a frenzy, you cannot willingly end your rage early (all other things that would end rage early still apply). While in a frenzy, your rage bonus damage is doubled, also, at the start of every turn, you must succeed on a DC 14 wisdom saving throw, on a failure, you must move towards and recklessly attack the creature closest too you that you can see, regardless of if they are friend or foe, if multiple creatures are equally close, the DM picks one at random.

When your frenzy ends, you take a cumulative -2 to all ability checks, attacks rolls, and saving throws, this penalty is ignored while in a frenzy, and resets upon finishing a long rest

(Optional: Reduce penalty by 1 upon completing a short rest)

Mindless Rage

Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when entering your rage, the effect ends.

In addition, you gain resistance to psychic damage while raging, this resistance becomes an immunity while in a frenzy.

Indomitable Rage

Beginning at 10th level, when you enter a frenzy, you gain temporary hit points equal to double your barbarian level, these hit points are lost when your rage ends.

Intimidating Presence

Also starting at 10th level, you can use your action to frighten people with your menacing presence. When you do so, choose a number of creatures up to your charisma modifier (minimum 1) within 30 feet of you that you can see. If those creatures can see or hear you, they must succeed on a wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn.

If a creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.

Retaliation

Starting at 14th level, when you take damage from a creature within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.

If you are in a frenzy, you can make this attack without spending a reaction.

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