Base Class: Wizard
The Godlike Being subclass for Wizards offers a unique and balanced experience for players who want to embody celestial themes, wield the power of light, and become an inspirational force in the world. It's a path that requires dedication, a strong connection to the divine, and a commitment to bringing hope and goodness to the realms they inhabit.
Radiant Resonance
As a Godlike Being, your connection to the heavens grants you the ability to channel radiant energy. You gain proficiency in the Persuasion skill, and your proficiency bonus is doubled when making Persuasion checks related to peaceful or divine matters.
Wings of Light
At 2nd level, you gain the ability to manifest wings of radiant energy, granting you a flying speed equal to your movement speed. You can use this ability for a number of minutes equal to your Intelligence modifier (minimum of 1). You regain all expended minutes after completing a long rest.
Divine Spells
Starting at 6th level, you add additional spells to your wizard spellbook, reflecting your divine connection. These spells do not count against the number of spells you can prepare:
- 6th level: Daylight, Lesser Restoration
- 10th level: Beacon of Hope, Remove Curse
- 14th level: Greater Restoration, Holy Aura
Celestial Ward
At 10th level, you gain resistance to radiant damage, and you can use your reaction to grant resistance to radiant damage to a creature you can see within 30 feet of you. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1), regaining all expended uses after a long rest.
Ascendant Form
Upon reaching 14th level, you can temporarily transcend your mortal form, becoming an embodiment of celestial power. As an action, you can enter your Ascendant Form, gaining the following benefits for 1 minute:
- You have resistance to all damage.
- You emanate an aura of bright light in a 30-foot radius. All friendly creatures within this aura gain temporary hit points equal to your wizard level at the start of their turns.
- You can use a bonus action to create a blinding flash of light, forcing each creature of your choice within 60 feet to make a Constitution saving throw or be blinded for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the effect on a success.
- You can use your Wings of Light ability without expending minutes while in Ascendant Form.
Once you use this feature, you can't use it again until you finish a long rest.
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