Warlock
Base Class: Warlock

As a Warlock, you made a deal with the sentient Jack-o-Lantern, the spirit of Halloween, Jack, The Lantern. Jack feeds off of the fright of all that is sentient, so naturally, your deal makes you have to scare others to keep your power. Jack much prefers fear made naturally, so fear induced from spells like fear aren't going to satisfy him much. The best way to satisfy him is to use spells that change the environment instead of the victim's psyche.

Add an unlit candle to starting gear.

Expanded Spell List

Jack, the Lantern lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Jack, the Lantern Expanded Spells
Spell Level Spells

1st

burning hands, silent image

2nd

darkness, detect thoughts

3rd

fear, major image

4th

confusion, hallucinatory terrain

5th

animate objects, dream

Fires of Fear

Starting at 1st level,

Once per long or short rest, you may cast this on a flame and creature, causing the creature to see their worst fear within the flame, causing them to be frightened by it. When the flame goes out, the spell stops.

Festive Spirit

Starting at 6th level, you may disguise all creatures within 100ft of you to any monster of your choosing. You may choose to not disguise some creatures. You may choose to disguise each creature differently. You cannot disguise creatures you do not know of. The disguises fade next sunrise.

Once you use this feature, you can’t use it again until you finish a long rest.

Breaking point

Starting at 10th level, you may cast this on any creature within eyesight. The creature must make a DC(5+X) WIS save.  X is the amount of times the spell has been cast on that creature this day. When this spell succeeds, the creature is incapable of movement for 1d6 hours.

You may cast this every 18 seconds (3 turns)

Night of Horrors

Starting at 14th level, at any night, you may summon up to 35 creatures of evil alignment which have a challenge rating of 3 or less. The creatures are under your total control and disappear when dawn arrives.

Once you use this feature, you can’t use it again until you finish 5 long rests.

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