Base Class: Cleric
Available information on Critical Role's Empathy Domain built for Fresh Cut Grass.
Sources:
- Critical Role Wiki (criticalrole.fandom.com/wiki/Fresh_Cut_Grass)
- CR Stats (critrolestats.com/levels-fcg)
Transfer Suffering
At 1st level, you gain the ability to ease the suffering of others by transferring part of it to yourself or another creature.
As a reaction, you can halve the damage dealt to a creature within 30 feet of you. You then gain that number of temporary hit points, up to your Cleric level plus your Wisdom modifier. On your next successful hit, you can add them to the damage.
If you still have temporary hit points by the end of your next turn, you lose them and take damage equal to the number of remaining hit points.
Channel Divinity: Sympathetic Binding
Beginning at 2nd level, as an action, you can use your Channel Divinity to magically bind yourself to a number of friendly trusted companions you can see within 30 feet.
The number of creatures you can bind yourself to is equal to your proficiency bonus.
If the trusted companion is hostile toward you, the trusted companion must make a Wisdom saving throw or be bound.
As a bonus action, on each turn for 1 minute, you can grant one of the following:
Ardent Armor. Give one bound creature 1 + your Wisdom modifier temporary hit points.
Bonded Blessing. Give one bound creature an extra 1d6 to an attack roll, ability check, or saving throw.
Scatter Vigor. Take 1d8 necrotic damage. One bound creature regains hit points equal to that number plus twice your Wisdom modifier.
The damage you take increases by 1d8 when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8).
Shared Exuberance
Starting at 6th level, when a friendly creature within 60 ft. of you rolls a critical hit, you gain advantage on the next attack roll, ability check, or saving throw that you make within the next minute.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target.
When you reach 14th level, the extra damage increases to 2d8.
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