Base Class: Wizard
As part of this school of magic students are considered elites or prodigies, endlessly studying the movements and vocations of every spell you cast. These students understand the weave on a meticulous level and can influence magics beyond most others reach. They seek a way to bend magics beyond the material realm to their whim. Members of this school dedicate their life to understanding and pushing magic as far as it will go, some say a masters control can rival the gods themselves. Because of their attention to detail and focus they are usually sought out as advisers, mentors, or for strategic planning.
Excessive Study
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a concentration spell spell into your spellbook is halved.
Arcane Point Pool
At 2nd level you revert to 1 Arcane Point after finishing a long rest.
Focused Mind
Starting at 2nd level, once per long rest while you are concentrating on a single spell you can spend 1 arcane point to cast and maintain concentration on a second spell. You cannot make reactions while concentrating on 2 spells. If your concentration is broken both spells are lost. After a long rest your pool of Arcane Points reverts to 1.
Arcane Attunement
Starting at 6th level, any time you cast a spell that successfully applies a condition you gain 1 Arcane Point. You only gain 1 Arcane Point regardless of how many creatures are affected.
Arcane Manipulation
Beginning at 10th level when you cast a spell that applies a condition to a single target you may spend 1 Arcane Point in order to target one additional creature. As a reaction you may also spend 1 Arcane Point to add or subtract 1d6 to a attack or saving throw before knowing the outcome.
Master Arcane Attunement
Beginning at 16th level after finishing a long rest you revert to 1+ intelligence modifier Arcane Points. You can concentrate on a third spell by spending 2 Arcane Points.
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