Rogue
Base Class: Rogue

Made to harness necrotic powers and dominate the field as an unseen shadow of murder the blackstone blades try to manipulate the death they sow into more benefits during combat. 

Death Surge

Starting at 3rd level, If a character dies by your hand you gain an extra action. This effect can trigger equal to the amount of rogue levels and resets after a long rest. Once the effect triggers it cannot trigger again until your next turn. 

Death Chanter

Cantrips

You learn three cantrips: Spare the Dying and two other cantrips of your choice from the Wizard, Cleric or Warlock spell list . You learn another cantrip of your choice at 10th level.

Spells

You know three 1st-level  spells of your choice

The Spells Known column of the Blackstone Blade Spellcasting table shows when you learn more spells of 1st level or higher. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the  spells you know with another spell of your choice from the spell list. The new spell must be of a level for which you have spell slots, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

Spellcasting Ability

Intelligence is your spellcasting ability for your spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Undying

You gain resistance to bludgeoning, piercing and slashing damage as long as your HP is below half. If your HP is above half you deal an additional 1D6 on a critical hit. 

Unyielding Blades

When your go unconscious your body is still able to fight on. On your turn you can still use your action, bonus action and movement. You can't speak and can't cast spells in this state. All other rules of unconsciousness still apply. This effect can only happen once per long rest. 

Name Taker

Once per day as long as you know target creature's their true name you can speak it. Once spoken the targeted creature must make a Wisdom saving throw equal to your spell save DC. If they fail the roll they can't heal anymore and any damage you deal against it is doubled. If the targeted creature dies you can choose to erase them from history. They cannot be remembered and historic records showing their name are all erased. 

You cannot have multiple targets at once. Only when your target is killed are you able to use this ability again.

Blackstone Blade Image

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