Base Class: Fighter
You have found yourself equipped with a Blink Drive, a mysterious and powerful device that bestows upon you the incredible ability to traverse the battlefield in the blink of an eye, all the while delivering devastating attacks upon your enemies in rapid succession. The Blink Drive is not merely a tool; it is a game-changer, a weapon that propels you to the next level of combat prowess.
The Blink Drive
At Level 3 - You have found yourself equipped with a Blink Drive placed somewhere on your gear or body. The device emits a faint hum and a blue glow. As long as you are wearing Medium Armor or lighter, and the item is on your person and intact, you have access to your abilities. If the Blink Drive breaks, you can spend a long rest attempting to fix it.
Warp Striker
At Level 3 - As part of your Attack Action with a melee weapon, you can target a hostile creature you can see within 30 ft of you as you appear beside them striking them with your weapon. At higher levels, you may use this feature with each use of your extra attack, but a miss breaks the chain. When this occurs, you appear in front of the creature, who can then use their reaction to make an attack of opportunity against you, ending your attack action early.
Blink Step
At Level 7 - As your connection with your Blink Drive deepens, you may, as an Action, Blink to an area you can see up to 20 ft away with one other willing creature you are carrying, provided they are of your size or smaller. This number of uses equals your proficiency bonus, and you regain the use of this ability after completing a short or long rest.
Echo’s Protection
At Level 10 - When an enemy takes an attack action against an ally you can see within 40 ft of you, you feel your Blink Drive kick into overdrive. You can then take a reaction to blink in between them and the attack, imposing disadvantage on the attack. If the attack still hits, you take the damage they would have, using the AC of the person you are defending. You may use this feature a number of times equal to your proficiency bonus, and you regain its use after completing a long rest.
Flicker Crash
At Level 15 - After successfully grappling a creature, you can use a reaction to blink straight up 50 feet, falling back to the ground on top of them. You take no falling damage from this fall, while the grappled creature takes 1d6 bludgeoning damage for every 10 feet they fall and is considered prone.
You may use this feature once and regain its use after completing a long rest.
OverClock
At Level 18 - As you gain total mastery over your Blink Drive, you can push yourself beyond your natural limit. As a bonus action, for the next minute, your Blink Drive goes into overdrive. During this time, all damage caused during Warp Striker is replaced with force damage, and all damage you have caused along the chain is converted into temporary hit points. Once the minute is over, you gain one level of Exhaustion as your Blink Drive powers off, requiring a short rest to recharge.
You may use this feature once and regain its use after completing a long rest.
Previous Versions
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11/2/2023 9:14:51 AM
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11/2/2023 11:52:58 AM
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