Fighter
Base Class: Fighter

Description: Your body has become a mass of iron by will of some god, effects of a curse or any other reason. What matters is that it has given you strange abilities that allow you to create weapons and increase your defenses.

Iron Body

  • You can turn your limbs into simple or martial weapons as a bonus action. The rules for dual wielding still apply to these created weapons as do the heavy and two-handed attributes of weapons. You can return your limbs to their previous state as a bonus action. Once you attune to a magic weapon you can also turn your limbs into that weapon.
  • You also have an unarmored defense that is 13 + your dexterity modifier. Your body has a metallic sheen.

Energy Overclock

Your metal body has gained the ability to absorb elements at the cost of making your body more vulnerable to said elements. The elements that you can absorb include: Fire, Cold, Acid, and Lightning. At Level 11 you can also absorb radiant and necrotic damage. After using your reaction to absorb the aforementioned damage type you become resistant to it for 1 minute while being vulnerable to another (see chart below). You can use this ability a number of times equal to your proficiency bonus per long rest.

Damage absorbed 

Resistance

Vulnerability

Fire

Fire

Cold

Cold

Cold

Fire

Acid

Acid

Lightning

Lightning

Lightning

Acid

Radiant

Radiant

Necrotic

Necrotic

Necrotic

Radiant

Energy Discharge

Elements absorbed through your energy overclock are channeled into your weapon. During the 1 minute you deal an additional 3d4 damage that is the same damage type as what you absorbed. At level 11 4d4, level 16 5d4

Titanium Body

      • Non magical weapons that you create with your iron body feature are now magical and have a +1 bonus to attack and damage rolls.
      • Your unarmored defense is now 15 + your dexterity modifier.
      • Your Iron body has further developed and so has its shine. When you take a short rest you can polish your body. Doing this allows you to use a bonus action to cause a creature to make a DC 17 Constitution saving throw. On a failure the target is blinded until the end of its next turn. You must be standing in bright light to use this ability.

Mercury Body

  • You have mastered full control of your body’s form and can change yourself from liquid to solid and solid to liquid allowing you to change your appearance and form.
    • You gain the ooze creature type and retain all others you had before it.
    • You can change your body into a liquid to fit through spaces that are no less than 1 inch in any dimension.
    • You can change your appearance to any creature of your size and creature type that you have seen before. You retain all of your statistics when you change forms.
    • Whenever you would make a dexterity saving throw you can use your reaction to gain advantage on that saving throw.

Adamantine Body

  • All weapons created with your titanium body feature now gain a +2 bonus to attack and damage rolls instead of +1.
  • Your unarmored AC is now 17 + your dexterity modifier.
  • The DC for your blinding feature increases to 19
  • Creatures can no longer land critical hits on you while you aren’t wearing armor. You still gain this benefit with a shield.

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2024 5:29:09 PM
4
1
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Coming Soon

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