Base Class: Paladin
The oath of twlight.
Channel Divinity
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Shroud of Shadows: As an action, you can allow the darkness of Mother to flow out of your holy symbol, protecting you and your allies from being seen. For the next ten minutes, you and all allies within 15 feet of you gain advantage on all stealth checks. In addition, they are treated as invisible while within darkness.
Light-Filled Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Aura of Shadowy Viels
The power of the mother shrouds you and keeps you from being found, even when you are sleeping.
You gain an aura of hiding while you are alive. You and any creatures of your choice within 10 feet of you cannot be targeted with divination spells and cannot be seen by magical sensors.
At 18th level, the range of this aura increases to 30 feet.
Blazing Retort
Whenever you are hit with an attack from a creature within 10 feet of you, you may use your reaction to strike at them with wrath filled light. The creature must succeed a Charisma Saving Throw or take 2d8 + your charisma modifier Radiant damage, or half as much on a successful save.
You can use this ability a number of times equal to your proficiency bonus. You regain all expended uses on a long rest.
Embodiment of the Eclipse
At 20th level, you can manifest the power and beauty of an eclipse in full force.
You are filled simultaneously with darkness and light. As an action you gain the following benefits for 1 minute:
- All illusions within 30 feet of you are dispelled.
- You gain immunity to Radiant and Necrotic damage
- You shed shed sunlight out to a range of 30 feet.
- At the start of your turn, each creature of your choice within 30 feet of you takes 2d8 radiant damage and 2d8 necrotic damage.
Once you use this action, you cannot use this action again until you finish a long rest, unless you expend a 5th level spell slot.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Twilight table. See the Sacred Oath class feature for how oath spells work.
3rd: Bane, Faerie Fire
5th: Darkness, Moonbeam
9th: Daylight, Hunger of Hadar
13th: Locate Creature, Shadow of Moil
17th: Dawn, Dream
Comments