Base Class: Ranger
Creature Tamers are individuals who have a deep connection with the creatures of the wild. They form bonds with these creatures, summoning and commanding them in the heat of battle.
I Choose You!
You have the ability to summon and bond with a Starter Creature of your choice, which can be a goblin, wolf, or kenku. As an action on your turn, you can summon your Starter Creature to fight alongside you. When you summon your creature, you spend your action to control and issue commands to the creature for that turn. The creature acts on your initiative, and you can use it to attack, use special abilities, or provide assistance.
You share a telepathic connection with your Starter Creature, allowing you to communicate your intentions. The Starter Creature is loyal to you and will follow your commands.
D&D Go!
After defeating an enemy in battle, you can attempt to capture them. The chance of capture is determined by your DM based on the creature's nature and circumstances. If you succeed in capturing the creature, it becomes your second bonded companion, joining your Starter Creature.
You can summon and control either of your bonded creatures during combat, each acting on its own initiative. You can also release a bonded creature as a bonus action, allowing it to roam freely or assist with exploration tasks. Bonded creatures stay loyal to you, and you can communicate with them telepathically.
This Creature Tamer subclass adds an exciting element to the Ranger class, allowing you to forge bonds with various creatures and use them strategically in your adventures. The capture mechanic provides a sense of progression as you build your creature team throughout your journey.
Creature Evolution
Your bond with your Starter Creature deepens, allowing it to evolve into a stronger form. At 7th level, your Starter Creature evolves into a Hobgoblin Captain, Hell Hound, or Owlbear, depending on its original form (goblin, wolf, or kenku). Each evolved creature gains additional hit points, improved abilities, and can deal more damage. They also have access to more powerful special abilities.
D&D+
Your skills in creature taming have reached new heights. You can now capture creatures, including those you may have struggled to capture before, with greater proficiency. After defeating an enemy in battle, you can attempt to capture them or any other creature you encounter. The success rate for capturing creatures is significantly improved, and you have a better chance of success, even with challenging creatures.
The success rate for capturing creatures is determined by your DM based on the creature's nature, circumstances, and any previous capture attempts. If you succeed in capturing the creature, it becomes your third bonded companion, joining your Starter Creature or its evolved form and your previously captured companion.
Starter Creature's Ascension
Your starter creature evolves once more, evolving into even more powerful forms:
- The Hobgoblin Captain evolves into a Hobgoblin Warlord.
- The Hell Hound evolves into a Chimera.
- The Owlbear evolves into a Vrock.
These evolved forms of your Starter Creature become even more formidable, gaining additional hit points, improved abilities, and dealing even more damage. You can summon and control your Starter Creature or its evolved form during combat, each acting on its own initiative.
Master Creature Tamer
Your mastery of creature taming has reached its zenith. At 15th level, you gain access to two new types of creature balls:
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High-Capture Rate Ball: This specialized ball has an extremely high capture rate, making it more likely to successfully capture creatures. You can use this ball to capture creatures you encounter with greater ease.
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Sure-Capture Ball: This unique ball has the incredible ability to capture any creature without fail. When you use the Sure-Capture Ball, it guarantees the capture of the target creature, regardless of its nature, strength, or prior capture attempts.
With these enhanced tools at your disposal, you can expand your creature roster to include up to five companions, combining your Starter Creature, its evolved forms, and any creatures you've captured. These creatures will serve you in battle and exploration, loyal to your cause as a Creature Tamer Ranger.
Final Form
Your Starter Creature, after reaching its previous evolved state, now achieves its ultimate form:
- The Hobgoblin Captain becomes an Archfiend Goblin.
- The Hell Hound transforms into a Cerberus.
- The Vrock evolves into a Roc.
These final forms of your Starter Creature are truly exceptional, gaining significant additional hit points, powerful abilities, and dealing even more formidable damage. They represent the peak of your creature taming abilities and serve as your most loyal and powerful companions in battle and exploration.
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