Base Class: Warlock
Your patron is the Raven Queen, a mysterious being who rules the Shadowfell from a palace of ice deep within that dread realm.The Raven Queen watches over the world, anticipating each creature’s death and ensuring that it meets its end at the proscribed time and place. As the ruler of the Shadowfell, she dwells in a decayed, dark reflection of the world. Her ability to reach into the world is limited. Thus, she turns to mortal warlocks to serve her will. Warlocks sworn to the Raven Queen receive visions and whispers from her in their dreams, sending them on quests and warning them of impending dangers.
The Raven Queen’s followers are expected to serve her will in the world. She concerns herself with ensuring that those fated to die pass from the world as expected, and bids her agents to defeat those who seek to cheat death through unhealthy or other imitations of immortality. She hates intelligent undead and expects her followers to strike them down, whereas mindless undead such as skeletons and zombies are little more than stumbling automatons in her eyes.
Expanded Spell List
The Matron of Ravens lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Hexblade Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | bane, healing word |
| 2nd | blindness/deafness, silence |
| 3rd | blink, lesser restoration |
| 4th | ice storm, locate creature |
| 5th | haste, revivify |
Death Blink
Once per long rest, as a bonus action, you can magically teleport 30 feet to an unoccupied space you can see. If you teleport 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target is prone.
Deathwalker’s Champion
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor and a scythe.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch the scythe that you are proficient with. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Shadowclaws
At 6th level, you gain the ability to call forth a spirit that assumes the form and game statistics of a Dire Raven as a bonus action. The Dire Raven will always obey your commands, which you could give telepathically while it is within 100 feet of you. You can see through the Dire Raven’s eyes and hear what it hears while it is within 100 feet of you.
The Dire Raven appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the Dire Raven.
In combat, you roll initiative for the Dire Raven and control how it acts. If it is stained by a a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.
The Dire Raven vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles.
At the end of a short or long rest, you can call the Dire Raven back to you - no matter where it is or whether it died- and it reappears within 5 feet of you.
Raven’s Shield
At 10th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to necrotic damage.
Queen’s Right Hand
Starting at 14th level, you can channel the Raven Queen’s power to slay a creature. You can cast finger of death. After you cast the spell with this feature, you can’t do so again until you finish a long rest.
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