Base Class: Barbarian
There are many tales of large hordes that have
descended upon the cities of Faerun. In numerous places
of Faerun, there are magnificent beasts that can be used
as mounts by them. These riders excel at fighting while
saddled, making them even more ferocious and terrifying
since their mounts are just as full of rage as they are
Rider
Starting at 3rd level, you are an excellent rider. You have
advantage on Animal Handling checks to avoid falling off
your mount. In addition, mounting or dismounting only
costs 10 feet of movement rather than half your speed
Raging Mount
Starting at 3rd level, while you are raging, you can have
your mount also gain your Rage bonus to damage and
your mount’s speed is increased by 10 feet. As a bonus
action, you can command your mount to make an attack
or dodge
Shield Mount
Starting at 10th level, you have formed a deep connection
with your mount. Whenever either you or your mount
take damage, you can choose to take half the damage,
and have the rest taken by the mount
Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Mindless Rage
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
Improved Raging Mount
Starting at 6th level, while you are raging, your mount
gains the following abilities:
✦ Advantage on Strength ability checks and Strength saving
throw
✦ Resistance to bludgeoning, piercing, and slashing damage