Base Class: Wizard
Summoners harness the forgotten art of Eidolon magic. They weild knowledge of ancient pacts, a bond that allows them to call upon powerful beings from another realm to amplify their spells. Through concentration and ritual, they channel the essence of Eidolons into their magic, infusing their spells with elemental might and mysterious effects. In the midst of battle, these tactical mages carefully select when to draw upon their Eidolons, turning the tide of conflict with the sheer force of summoned magic. They are the keepers of an otherworldly connection, wielding both knowledge and power in their eternal quest to balance the scales of battle.
Summon Magic
At the start of your turn before you take any action or movement, you call on an Eidolon and start channeling its essence into your spell as your action. You are considered incapacitated until the start of your next turn but maintain concentration. If your concentration is broken the spell fails but do not use a charge of this feature. After the one-round channeling, the spell you've prepared is cast with one of the augmented effects.
- The spell is considered to be cast as up to your PB spell slot level higher
- If the spell has an area/range of effect increase it by up to double it's original.
- Any creature affected by the spell has dissanvatage to save from the spell.
- You designate which creatures to be affected by the spell
- If the spell has a duration of effect double it
You can use this feature a number of times equal to half your wizard levels per long rest.(minimum 1)
Eidolon's Terrain
As an action, you can channel the power of your Eidolons to reshape a 30-foot radius area of terrain within 60 feet of you. You can choose one of the following effects:
- Eidolon's Sanctuary: You transform the terrain into a protective haven. The area becomes difficult terrain for your enemies, and you and your allies gain half-cover against ranged attacks within it. Additionally any hostile creatures that enter or start their turn in this area must roll a dexterity saving throw against your spell dc, on a failure they become prone.
- Eidolon's Wrath: You unleash the fury of the Eidolons, causing the terrain to erupt with destructive energy. All creatures within the area (or that enter or start their turn in the area) must make a Dexterity saving throw against your spell dc or take your PB damage of the type of your choice. This effect can be fire, thunder, cold, or bludgeoning.
- Eidolon's Respite: You create a tranquil oasis amid the chaos of battle. The terrain becomes a place of healing and respite. Allies within the area regain hit points equal to your proficiency bonus at the start of their turns. Allies within the area gain your profinciency bonus to all saving throws.
While channeling this effect you are considered restrained, cannot take any actions, and must mantain concentration or the effect ends.
Once you use this feature you cant use it again until you finish a long rest.
Eidolon Ascendancy
As a bonus action you channel the force of the eidolons into your own body. While channeling you gain the following effects for 1 minute.
- The summon magic feature no longer requires you to channel for a turn and is now one action
- You gain a flight speed equal to your walking speed
- You gain temporary hit points equal to you wizard level.
- Spells you cast with an area of effect have their area of effect doubled
- You can not be incapacitated, restrained, grappled, or moved against your will.
Due to the sheer power flowing through your body when the channeling ends you gain 2 levels of exhaustion. When you use this feature you cant use it again for 1d4 days
Enhanced Summon Magic
The summon magic feature now gains the following effects to choose:
- If the spell targets a single creature you can target up to an additional creatures equal to your PB within range of the spell.
- You can choose an additional spell to cast with your original choice. The additional spell still consumes a spell slot even if the original does not.
- You can substitute the spell you were channeling for any spell in your spellbook.
You can now select two effects for your summon magic feature.
Previous Versions
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2/12/2024 7:48:56 PM
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25
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5
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Coming Soon
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