Wizard
Base Class: Wizard

Some Wizards from the far East realm in Kara- tur called Shou Lung committed in a very specific tradition of arcana. These wizards focus their study on the meaning of phrases and glyph, use them as a channel to form magic power. Most wizards of talisman tradition are found adviser in goverment or military forces, while some other prefer adventuring or researching  to understand deeper the core of talisman magic influence.

Careful Research

Beginning when you select this school at 2nd level, the gold and time you must spend to copy any spell into your spellbook is double. Studying magical glyph is a more difficult way of learning magic. 
You gain proficiency with Arcana. If you already have this skill proficiency, your proficiency bonus is doubled for any ability check you make with it.

Glyphmaster

At 2nd level, you have master the writing art which let you creat powerful talisman. You gain proficiency with calligrapher's supplies, and you have advantage on any ability check you make writing or drawing calligraphy.
You also learn a new way to cast your wizard spells. Drawing brilliant intricate calligraphy into the air,  you can cast any spell providing only their Somatic component. These magical calligraphy is obviously visible to any creature that can see you. If a spell states that a material component is consumed by the spell, you still need to provide this component for each casting of the spell as normal. 

Projected Talisman

Starting at 6th level, you add the Glyph of Warding spell to your spellbook, you always have it prepared, and it doesn't count against the number of spells you can prepare each day You don't need to provide consumed material while casting it as a spell glyph using your Glyphmaster feature, imbue the power of magic into a surface or object.  While casting this way, the glyph is not broken if the surface or object is moved more than 10 feet from where you cast this spell, but instead dispel after you finish a long rest. It also have a casting time of 10 minute and a range up to 30ft. 

The casting time and range change to 1 minute and 60ft at lv10, 1 action and 120ft at lv14

Reliable Knowlegde

Your careful study make you understand the nature of magic itself. Starting at 10th level, you can attempt to cast a spell in your spellbook that you haven't prepared. Make an Intelligent (Arcana) check contest by the DC equals 10 + the spell's level.  On a success, you cast the spell. Each time you use this feature again before you finish a long rest, the DC increase by an addition 5.

Divine Talisman

Starting at 14th level, when you cast Glyph of Warding as a spell glyph,  you can cast the spell it stored without expending a spell slot. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2019 1:09:07 AM
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