Wizard
Base Class: Wizard

Through heavy study, most mages grow to great power, empowering their mind to great heights. Psionic Mages push themselves in new ways, honing their mind to new extremes, pushing themselves beyond the normal mental barriers that would shatter lesser beings, and edging ever closer to the psionic prowess of even the greatest illithid minds.

Psionic Bulwark

At 2nd level, you have strengthened your mind to resist outside forces and shrug off those that would probe into your thoughts.

You have advantage on saves against being charmed and frightened, and spells or abilities meant to read your mind such as the spell Detect Thoughts.

Psionic Devotion

Starting at 2nd level, your study of psionics begins to unleash your mind's potential. When you gain this feature, choose one of the following cantrips: Friends, Mage Hand, or Message. You learn that cantrip if you don't already know it, and it doesn't count against the number of wizard cantrips you know.

While your psionic focus is on your person, you can cast the chosen cantrip as a bonus action, requiring no components, and with the modification listed below.

Friends. When the spell ends, the target doesn't become hostile to you.

Mage Hand. You can make the hand invisible when you cast the spell, and controlling the spell is a bonus action for you.

Message. You don't need to point toward the target or whisper your message out loud.

Friends

You learn the Friends spell. Additionally, when the spell ends, the target doesn't become hostile to you.

Mage Hand

You learn the Mage Hand spell. Additionally, you can make the hand invisible when you cast the spell, and controlling the spell is a bonus action for you.

Message

You learn the Message cantrip. Additionally, you don't need to point toward the target or whisper your message out loud.

Psionic Empowerment

At 6th level, your mental strength has reached a height that lifts empowers not only your mind, but also your control over the world around you. While you are carrying your psionic focus, you can use a bonus action to magically bolster your mind and augment its influence over your spells and your body. The empowerment lasts for 10 minutes, until you use a bonus action to end it, or until you are incapacitated or die.

While you are empowered in such a way, you gain the following benefits:

Psionic Spellcasting. When you cast a spell while in empowered, you can cast the spell psionically. If you do so, the spell doesn't require verbal, somatic, or material components that lack a gold cost.

Psychic Resilience. You gain resistance to psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks.

You can empower yourself using this feature a number of times equal to your intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Psionic Force

At 10th level, when you deal psychic or force damage with a wizard spell, you can add your Intelligence modifier to the damage against one of the spell's targets.

Psionic Discipline

Starting at 10th level, your mind's power expands to greater heights. When you gain this feature, choose one of the following spells: Dominate Person, Scrying, or Telekinesis. You can add the spell to your spellbook, and you can cast it without components. You can also cast the chosen spell once without expending a spell slot. After you do so, you regain the ability to cast the spell without a slot when you finish a long rest.

Dominate Person

You learn the spell Dominate Person. You can add the spell to your spellbook, and you can cast it without components. You can also cast the chosen spell once without expending a spell slot. After you do so, you regain the ability to cast the spell without a slot when you finish a long rest.

Scrying

You learn the spell Scrying. You can add the spell to your spellbook, and you can cast it without components. You can also cast the chosen spell once without expending a spell slot. After you do so, you regain the ability to cast the spell without a slot when you finish a long rest.

Telekinesis

You learn the spell Telekinesis. You can add the spell to your spellbook, and you can cast it without components. You can also cast the chosen spell once without expending a spell slot. After you do so, you regain the ability to cast the spell without a slot when you finish a long rest.

Perfect Mind

Starting at 14th level, while using your Psionic Empowerment, you have a flying speed equal to your walking speed and can hover. Additionally, you become immune to psychic damage, the charmed and frightened conditions, and spells or abilities that allow other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

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