Base Class: Wizard
Raid magic was born out of desperation during times of war, shaping students of magic into mercenary strike forces. These special strike teams act faster and more aggressively in combat as the first line of assault, guaranteeing the right to first blood and rewarding them an infamous reputation.
Special arcane glyphs enhance the skills of wizards of this tradition, who are called reave mages or reavers. After undergoing a series of mystic rites, these glyph permanently fuse to a reaver's body and soul as a tapestry of power. Roll on the Raid Glyphs table to determine the appearance of your raid glyphs, or determine them another way.
Raid Glyphs
| d4 | Glyph |
|---|---|
| 1 | Tattoos |
| 2 | Embedded crystal nodes |
| 3 | Collected war trophies |
| 4 | Ethereal jewelry |
Havoc Caster
2nd-level Raid Magic feature
You can command your spells with vicious speed and power using special dice called raid dice.
Raid dice. You have a number of raid dice equal to your Intelligence modifier, which are d6s. You regain all of your expended raid dice when you finish a long rest.
Havoc. When you make a damage roll for a spell you cast, you can expend one raid die and add the die to the roll.
Raid Targets
2nd-level Raid Magic feature
As a bonus action on your turn, you can surge arcane energy into your mind to focus on specific enemies. Choose a number of creatures that you can see within 120 feet of you equal to or less than your proficiency bonus. The chosen creatures are marked as your raid targets for 1 minute. You gain the following benefits. Once you use this feature, you can't use it again until you finish a long rest.
Enhanced Defense. You gain a bonus to your AC equal to your Intelligence modifier against attacks made by your raid targets.
Enhanced Movement. You can use a bonus action on your turn to swiftly avoid your raid targets. Until the end of your turn, you don't provoke opportunity attacks from your raid targets.
Spell Reaver
6th-level Raid Magic feature
Your raid glyphs can harvest magic from your surroundings. As an action on your turn, you can regain a number of expended raid dice equal to your proficiency bonus.
You can use the feature once, and can't use it again until you finish a long rest.
Arcane Plunderer
10th-level Raid Magic feature
Using offensive magic now grants you defensive benefits. When you cast a spell of 1st-level or higher that deals damage, you gain resistance to each type of damage that casting of the spell deals until the end of your next turn.
Spell Rider
14th-level Raid Magic feature
You have learned the most advanced art of raid magic, that which empowers you with flight. When you expend a raid die, you gain a flying speed of 60 feet for 1 minute. You hover while flying in this way.
Previous Versions
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4/2/2023 6:00:19 PM
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67
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3
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1.0
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Coming Soon
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11/8/2023 1:14:23 AM
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107
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1
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Coming Soon
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