Paladin
Base Class: Paladin

In a world teeming with evil and darkness, some crusaders find that revealing evil by the light of day is not enough to stop it — evil must be purged to ashes itself. A growing respect for the cleansing power of divine fire leads these warriors to the Oath of Purification. Known for leading torch-wielding mobs, organizing ruthless inquisitions, and putting evil to the pyre, these paladins are devoted to purity by flame.

Tenets of Purification

With their rigid adherence to the concept of purity, those who follow the Oath of Purification rarely deviate from swearing to the purest conceptions of the oath's tenets. The oath emphasizes purity, but its followers run the gamut of alignments based on what they personally believe to be pure and what they see as corruption. The tenets of purification are:

Banish the Darkness. With darkness comes terror, and with the light of fire comes courage. The purity of my purpose must drive out the uncertainty, fear, and doubt I encounter.

Cleanse All, Even Oneself. Evil and corruption must be cleansed at every turn, no matter the cost. If evil is given time to fester, it will spread like a cancer. If corruption takes hold within my heart, it too must be cleansed before anything else.

Leave No Trace of the Evil. If those who come after can glean the truth of my enemies' evil from the ashes I leave, it means the ashes were not burned enough. Justice, sagacity, honesty, and all other such concerns are secondary to cleansing evil so thoroughly that it is completely forgotten.

Purity Only Through Pain. There is no painless method for cleansing corruption, even within myself. Those who seek to purify without causing pain will fail to purify anything.

Share the Flame. As one torch can light another, my righteous flame of purity can inspire others who are not yet corrupted to take up my cause, and I will lead those with smaller flames until they grow like a blazing beacon against the night.

Oath Spells

Oath of Purification Spells
Paladin Level Spells

3rd

burning hands, Hellish Rebuke

5th

continual flame, heat metal

9th

daylight, Fireball

13th

fire shield, wall of fire

17th

flame strike, greater restoration

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Nigredo: Cloaked in Fire. You can use your Channel Divinity to ignite one object you carry in flames for a minute. As an action, you may touch your weapon, shield, or armor covering it in flames. Hostile creatures that move within range for the first time or end their turn within 5 ft of the object take fire damage equal to half your Paladin level (rounded up). If the item is not on your person or you are unconscious, it continues to burn for a number of rounds equal to your Charisma modifier (minimum of 1). After which the flames extinguish.

Nigredo: Purifying Flames. You can use your Channel Divinity to imbue a target with purifying flame that does not burn them. As an action, you fill one creature that you can see within 60 feet of you with divine fire, and any creatures that are inside the target's body or possessing the target take fire damage equal to twice your paladin level.

You can use your action to cure one disease on the target or end up to one effect causing it to be blinded, charmed, deafened, paralyzed, or poisoned. In addition, the target has advantage on Constitution saving throws until the end of your next turn.

Albedo: Aura of Cleansing

Starting at 7th level, your will is a warm embrace to your allies and a harsh heat to your foes. You and any friendly creatures within 10 feet of you gain resistance to poison and cold damage and gain advantage on saves to avoid or end the poisoned condition.


Additionally, any hostile creatures within 10 ft of you lose resistance to fire damage.

At 18th level, the range of this aura increases to 30 feet

Citrinitas: Purge by Fire

Starting at 15th level, when you deal fire damage with a spell or paladin class feature to a creature you can see within 120 feet of you, you can cast dispel magic on that creature without using an action, expending a spell slot, or requiring components as if you were castin it with your highest level spellslot. You can do this even if you do not have dispel magic prepared.

You can use this feature a number of times equal to your charisma modifier, and you regain all expended uses when you finish a long rest.

Rubedo: Avatar of Purification

When you reach 20th level, you can use your action to assume the true form of the avatar of alchemical purification making your body the vessel for the flames of purification. for the next minute, your form sheds flames that emit bright light in a 20-foot radius and dim light for an additional 20 feet, large; Phoenix like wings sport from your back granting you a flying speed equal to your walking speed. The fire doesn't harm you or your equipment and cannot be extinguished by normal means.

When you hit with an attack, the attack deals an extra 1d10 fire damage and 1d10 radiant damage.

You can choose to end this form early as a bonus action, if you choose to end the transformation before 5 rounds have passed you can channel the flames of purification to those around you, choose creatures withing 30 feet of you, remove 1 harmful condition from each them.

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