Wizard
Base Class: Wizard

As the countries began to grow and the need for reliable safe information and goods were becoming higher in demand, the facilities in charge of such services gathered to make union amongst them. Particularly those who studied the Arcane, forthwith they began to alter the common sense of some spells to assist them in such endeavors pertaining to the delivery of goods and information across the continent. Thus the Order of the Courier was founded some time ago.

Wizards are known for their book-keeping, this Order in particular has made it not only their life passion but their life's work in more than just the metaphorical sense.
These arcanists have done more than just simply analyze and study the spells within their spellbooks or scrolls. 
Upon trailblazing a new path for themselves, they began to utilize the spells both familliar and unfamilliar for their work as couriers.
This for a lack of better term, had opened up new avenues not thought of prior for the spells used in their day to day lives, from practical spells to combat spells - they had found new applications for their uses.

Postal Hallmark

Using a bonus action, you magically produce a special postage stamp with a spell from your spellbook. The stamp does not require attunement and can be used by you or another target of your choosing, the Stamp can only be used in the next 24 hours or it will fizzle away becoming unusable. When another target casts the spell within a stamp, they use your spellcasting ability.

  • Placing a spell of 3rd-level or higher into the stamp, the character must take an additional 1 minute per spell level applied when doing so.
  • As a bonus action you may cast the spell and as an action the target who was given the stamp may cast he spell.
  • The Stamp will disappear if you choose to create a new one.
  • You can also place this Stamp upon an item or target, for the next 24 hours so long as the Stamp is on the same plane of existence you know the general direction of where it is at all times and have advantage on any skills used to track it such as Survival or Investigation.

    You can produce this Stamp as many times up to your Proficiency Bonus per day. If all stamps have beenexpended you can get them back on a long rest.

Fit for Travel

These Couriers are well equipped and trained in order to travel both short and long distances whilst fending off any would-be assailants and saboteurs. Thus outfitting themselves with lighter armor, and some even carrying arms in case they need to rely on something other than their magic.

  • When you become a part of this Order at 2nd-level, your movement speed increases by 10 feet, you gain proficiency with light armor, and you gain proficiency with firearms.
  • You also gain proficiency in the Investigation skill if you don't already have it.
  • You gain access to a spell list that has been provided by the Order.

 

Firmly Armed

During their tenure as a Courier under the Order one will adapt, further becoming more adept with applying their magic to their equipment used to assist them in completing each given job.

Once reaching 6th level you gain 2 empowered Wax Seals that can each be used for 1 ranged weapon and 1 piece of armor or equipment. These Seals are known as the Armed and Armament Seals.

  • You can spend 1 hour creating your Armed Seal and applying it to a ranged weapon, once this ritual has been completed you can now use your ranged weapon to cast spells as a spell focus. The attacks from this weapon also count as magical in order to bypass resistances.
  • The ranged attacks you make with the Stamped weapon can use your Intelligence modifier in place of your Strength or Dexterity modifier for the attack and damage rolls.

  • You can spend 1 hour creating your Armament Seal which may be applied to a worn piece of equipment or armor.

  • The worn item now has the additional magical effect of being able to cast the Shield spell 2 times per day. This does not use up any spell slots.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Farsight Inscription

After gaining experience enough to show that theindividual indeed has consummate familiarity with theirwork as a Courier, more lanes arise allowing theminsight into the strategems and planning that go intotheir application of the arcane - including how best tocomplete any given delivery no matter the hinderancesthat may arise.

  • As you reach 14th level when using your PostalHallmark Stamp to follow an item or target you gainadvantage on checks made to track their location. Whilewithin 200 feet of the Hallmark Stamp you immediatelyknow its whereabouts.
  • The amount of Shield charges on the Armament Sealincreases from 2 to 3.
  • When an item you are carrying is taken or whenassailed by an enemy you can send a visual mentalmessage from your point of view to a target of yourchoice so long as they are on the same plane ofexistence as you, this mental recording of the eventsleading up to the goods being stolen or your beingassualted cover up to 5 minutes prior to the event andare shown to the target instantaneously with fullcomprehension. This can be done up to your Intelligence Modifier + 1 times per day.

Charge by the Foot

Once you reach 10th level you can make use of your speed to enhance your attacks and performances. When in combat using 15 feet of your movement in a direction away from your current location will add +1 to your AC, furthermore if you use another 15 feet of movement this will give you a +1 to both your Spellcasting Modifier and Spell Save DC until the start of your next turn.

Order Of The Courier Image

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