Paladin
Base Class: Paladin

In the era of kings and emperors, it is the highest honor to protect their resting places from looters and necromancers. To be accepted in such a position, you must be trained to work with and protect your allies, as you will be most effective as a single unit. Tomb guardians must also be trusted by the Crown they serve, often this is achieved by being born in a royal family, achieving renown on the battlefield, or undergoing harsh trials to qualify for the position. 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Conquest Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

 

Forced March. You can use your channel divinity to mobilize your allies. As a bonus action, you and any ally within 10 feet of you can move up to half their movement speed in a straight line. They must end their turn still within 10 feet of you. This movement doesn’t provoke attacks of opportunity

Loyal Shield. You can use your channel divinity to protect your allies from oncoming danger. Whenever an ally within 5 feet of you takes damage, you can use your reaction to grant them resistance to that damage and to all damage until the beginning of their next turn. 

Aura of the Aegis

Starting at 7th level, you project the protection of your shield to those around you. While you are wielding a shield, any ally within 10 feet of you has a +2 bonus to their AC (you do not gain this bonus). 

At 18th level, the range of this aura increases to 30 feet.

Stand your Ground

Starting at 15th level, you become a bulwark for your allies. You are immune to being shoved, knocked prone, and being grappled. Whenever you are subject to an effect that would cause you to move, you can choose to ignore that effect. 

Allied Bastion

Starting at 20th level, you can become an absolute safehaven for your allies. As an action, you can become an avatar of defense, gaining the following benefits for 1 minute:

    • Whenever an ally is hit by an attack, you can make a single melee weapon attack against the enemy as long as they are within reach of your weapon
    • If you are wielding a shield, when an ally within 10 feet of you takes damage, you can give them resistance to the damage from that attack
    • If you did not move on your previous turn, all attacks you make deal additional damage equal to your proficiency bonus. 

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2023 11:25:34 PM
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