Barbarian
Base Class: Barbarian

Barbarians who the Path of the Unbridled Fury are driven for the promise of sheer violence. It matters not what weapon you place in their hands, a barbarian of the Path of Unbridled Fury will find a way to cause maximum destruction with it.

These barbarians care not for their well-being and take the saying "the best defense is a good offense" to heart. They opt to inflict as much destruction on a battlefield as possible while leaving themselves vulnerable to attacks.

Reckless Abandon

Starting when you choose this path at 3rd level, while raging you can sacrifice your defenses for pure damage when you make a melee weapon attack. When you make an attack roll you may reduce your AC by a number up to your proficiency bonus and gain a bonus to damage rolls with melee weapon attacks equal to twice the AC reduced until the start of your next turn. You may not reduce your AC below 1.

Unstoppable Onslaught

Beginning at 6th level, you can continue the onslaught of your enemies when one falls. When you reduce a creature to 0 hit points while raging, you may choose to spend one of your unspent hit dice. When you do, you may move an additional 5 ft. and may make one additional melee weapon attack.

At 18th level the additional movement speed is increase by 5 ft. (for a total of 10 ft.).

You may use this feature a number of times equal to your proficiency bonus per turn.

Rage of Body and Mind

Beginning at 10th level, you have advantage on saving throws against the charmed, frightened, grappled, restrained, and prone conditions while raging. If on your turn you are affected by any of the charmed, frightened, grappled, restrained, or prone conditions and you are not raging, when you enter a rage on your turn any charmed, frightened, grappled, restrained, or prone conditions affecting you ends. Additionally, if you are already raging and you are affected by any of these conditions you may spend a use of rage as a bonus action to end the conditions affecting you.

Charging Cyclone

Starting at 14th level, you may as an action charge forward and unleash a cyclone of attacks around you. Choose a point within 15 ft. of you and move to the point in a straight line, ignoring difficult terrain. If this point is occupied by a creature the creature is shoved 5 ft. away from you to an unoccupied space. At the end of your movement all creatures within 15 ft. of you must succeed on a dexterity saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or take damage equal to a roll of your weapons attack damage. On a success creatures take half damage. 

At 18th level the distance and radius of Charging Cyclone increases to 20 ft. 

This feature may be used a number of times equal to half your proficiency bonus, rounded down.

Path Of The Unbridled Fury Image

Comments

Posts Quoted:
Reply
Clear All Quotes