Paladin
Base Class: Paladin

You have embraced the darker side of oaths, and have been granted a blessing so you can use it.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Absolve the Unholy. As an action, you present your holy symbol and speak a prayer censuring undead, using your Channel Divinity. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned to your side unless considered stronger

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Shadow

Starting at 7th level, While you are conscious, a aura of darkness reaching 5 ft surrounds you. friendly creatures (including you) are not effected. you gain advantage on melee attacks while the target is in the aura

At 18th level, the range of this aura increases to 30 feet.

Truth Of Sight

Beginning at 15th level, you are always under the effects of a darkvision spell.

Void

Once per long rest, as an action, you can create a terrible darkness in a 30 ft for 1 minute. Whenever an enemy creature starts its turn in the darkness, the creature takes 20 necrotic damage. they also gain disadvantage on all attack rolls and disadvantage on checks involving sight. you can use this once per long rest

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